The VisionRacer Blog

World's First 3D Laptop with Dual Graphics Cards in SLI

Wednesday, February 22, 2012

Gaming PC's are making a come back due to the consoles lagging in gaming performance edge.  So we are seeing some pretty awesome gear coming out which would have filled a room and cost a fortune hitting the shelves.  I am not sure how much this "lappy" would weigh in but it would sure kick out some rev's for sim racing.

ORIGIN PC announced the availability of their new EON17-X desktop replacement laptop, the most powerful laptop for gamers, artists, and professionals. Today ORIGIN PC announces the world's first 3D laptop with dual graphics cards: The EON17-X3D featuring the latest Intel X79 chipset, 2nd generation Intel hexcore processors, and dual overclocked NVIDIA GeForce GTX 580M graphics cards in SLI. The EON17-X3D marks the first 3D laptop from ORIGIN PC with a customizable backlit keyboard with three lighting zones and seven color options.

ORIGIN PC's EON17-X3D Laptop features:

  • Built-in 3D Emitter and 1080p 3D Display
  • NVIDIA 3D Vision 2 Wireless Glasses with LightBoost Technology
  • Customizable Backlit Keyboard with Three Lighting Zones and Seven Colors
  • Intel X79 Chipset with 2nd Generation Intel Hexcore Processors
  • Up to 32GB 1333MHz Corsair Quad Channel Memory
  • Up to 16GB 1866MHz Corsair Vengeance Quad Channel Memory
  • Up to Dual NVIDIA GeForce GTX 580M Graphics Cards with ORIGIN Professional Overclocking
  • Up to Three Hard Drives with up to 3TB's of Hard Drive Space
  • Industry Leading Free 24/7 Lifetime Support Based in the United States
  • Fully Customizable starting at $3,032

Glasses Free 3D TV

Friday, December 23, 2011

There is no doubt that viewing technology for sim racing is an area which will revolutionise in the next few years.  The images we see while driving set the feel for the rest of the senses.  Before I get started on why "flat screen" TV's and 3D ares self defeating, I was encouraged to read about Toshiba's technology advances in glasses free 3D viewing.  

Here is a good article on where Toshiba is placed and what we can expect as commodity items soon.  I wonder if 3 x 55" glasses free 3D screens wrapped around you would work?  

'Glasses-free 3D' hits big time as Toshiba sets a date and price for 55-inch set - with a resolution FOUR TIMES hi-def

  • Array of tiny lenses 'aims' left eye and right eye images at each viewer
  • Face-tracking technology inside set 'sees' where viewers are sitting
  • Screen has a resolution of 4000x3000 pixels
  • First consumer TV with '4K' resolution - even though there is no way to watch a film in 4K so far
  • Peter Jackson is to film The Hobbit in '4K'

Read more: http://www.dailymail.co.uk/sciencetech/article-2071603/Glasses-free-3D-hits-big-time-Toshiba-sets-date-price-55-inch-set--resolution-FOUR-TIMES-hi-def.html#ixzz1h5h4NdDs

HDMI 1.4 stereo 3D arrives on Xbox 360

Tuesday, November 22, 2011

A while back, Eurogamer ran a report revealing that full-resolution stereoscopic 3D using the HDMI 1.4 standard was coming to the Xbox 360. Five months on, Batman: Arkham City is the first shipping game to utilise it.

Previously there has been some confusion as to whether the Xbox 360 hardware is physically capable of carrying the HDMI 1.4 stereoscopic 3D signal. There was some concern that the older HDMI 1.2 standard supported by the Xbox 360 couldn't be extended in the same way that the HDMI 1.3 controller in the PlayStation 3 was repurposed to support the new standard.

However, the release of Batman: Arkham City confirms that from a hardware perspective, any Xbox 360 with an HDMI port can offer the same level of support as the PlayStation 3. Our analysis of the game confirms that the two consoles are both outputting the same 1280x1470 60Hz signal. This comprises of two native 720p images, with 30 lines of blanking information between them.

So how is HDMI 1.4 output possible on older consoles? It turns out that the new standard is rather conservative. A 1280x1470 framebuffer actually requires less bandwidth than native 1080p - and both Xbox 360 and PlayStation 3 have supported that for ages. Even 3D Blu-Ray movies only run at with the equivalent bandwidth of 1080p at 48 frames per second - well below the 1920x1200/60Hz max of the interface. So HDMI 1.4 support on an HDMI 1.2 console boils down to making the hardware output a custom resolution and nothing more.

In terms of Arkham City itself, the game uses the same TriOviz technology as Gears of War 3 - though the Epic title was restricted to the half-res side-by-side functionality we've seen on other 360 stereo 3D games. Curiously though, while both games seem to be operating at native 720p on both platforms - as we would expect - the Xbox 360 version seems to have a one pixel wide blur across the whole image.

From EuroGamer

Glasses-free 3D being shown

Friday, September 30, 2011

We report on 3D technology regularly. We see 3D as an indisputable part of virtual experiences. 3D, is the essence of the world we live in. We have installed 3D lens with the positioning of our eyes and its lens mechanisms. The addition of glasses has caused a market split. The preference is without doubt without glasses. Today, it is the sort of accepted default. iPONT is an innovator taking a lead on this type of technology. Take a look at there recent press release.

Glasses-free 3D innovator to showcase real-time 3D broadcast technologies for the total immersive entertainment experience

Los Angeles - 20 September, 2011 - iPONT USA, an innovator and technology partner in the glasses-free 3D market, today at 3D Entertainment Summit 2011 introduced the second generation of its breakthrough 3D without glasses system, which gives viewers the most convincing and immersive 3D-viewing experience to date. iPONT USA will demonstrate a 3D TV Box, which converts any stereo 3D source, including ‘live' 3D broadcasts, in real-time for viewing on a 3D without glasses screen.

The demonstration by the glasses-free innovator aims to prove that without-glasses 3DTV technologies have reached a level of maturity and quality acceptable to the consumer market. iPONT has developed a system that produces real-time 3D pictures that are both clean and crisp with breathtaking depth, and all without glasses.

"Glasses-free ‘real-time' 3DTV, without any noticeable processing delay, has been an industry challenge but we are close to delivering that premium-quality glasses-free 3D experience for the consumer in their living room," said Glen Harper, President of iPONT USA. 

"This year iPONT has participated in a number of high-profile ‘live' without-glasses 3DTV sports trials including the UEFA Champions League final between Manchester United and FC Barcelona, Wimbledon men's final and Haye VS Klitschko fight, where the technology came under scrutiny. Having learned much about both the technology and 3D broadcast content already our latest product generation is certain to mark a wave of glasses-free 3DTV technologies." 

iPONT's 3D TV box technology, available as a set-top box and in the future as embedded technology converts any 3D with glasses content today (all 3D broadcast signals are currently broadcast this way) into auto-stereoscopic content for use on glasses-free 3D TVs and displays, in real-time. The 3D TV box can handle Internet, satellite, cable and terrestrial services that stream 3D content directly into the home or businesses. 

"True ‘real-time' without-glasses 3D TV/display technology will bring to life visual experiences in shopping centres, airports, entertainment venues like sports bars and amusement parks as well as sports arenas," said Harper. 

For more information, visit http://www.ipont3d.com/

Sony’s Mick Hocking on Why 3D Is Here to Stay

Thursday, September 29, 2011

One of 3D gaming’s biggest advocates has been Mick Hocking, senior group director of Sony Computer Entertainment’s Worldwide Studios 3D team. The founder of Evolution Studios, which is now part of Sony, supervises the development of 3D games, including development of PlayStation’s auto racing brands and the anticipated “Uncharted 3: Drake’s Deception.” Speakeasy caught up with Hocking about ways that 3D can actually improve the gaming experience.

What will make today’s 3D more enduring than the red and blue movie 3D that we’ve seen regularly reappear over the past 50 years?

I think the crucial thing we’re seeing this time, unlike in the 80s or even back in the 50s, is a convergence of technology. What we’ve seen in convergence of display technologies and processing power coming to the point now where we can offer very high quality HD 3D experiences to gaming fans for a very reasonable cost. A cost that all consumers can buy into. In terms of technology, that’s why it’s appeared again.

Why has 3D failed to stick in the past?

It was popular, but then it failed because people just did not get good quality 3D experiences. And, of course, they vote with their feet and then walk away. 3D was always a compromise before. You could either have fairly high quality but at huge cost or you could have a lower more reasonable cost but you couldn’t have any quality in terms of the display and latency of drawing images in 3D.

How are all of these new 3D initiatives creating more context for non-gamers?

Even in 12 months, we’ve moving on very rapidly from the first 3D TVs to things like the PlayStation Monitor. At CES [Consumer Electronics Show] this year, we saw a whole proliferation of 3D devices that came on the market. Things like 3D cameras, camcorders, Bloggies, tablets, laptops and mobile phones. A lot of these things allow people to create their own 3D content. People will then want to enjoy that content on large screen 3D TVs and, therefore, go out and buy a upgrade to a new 3D TV.

You’ve worked on military flight simulators where depth of field is important for realistic training. How have you applied that technology to enhance game playability?

It’s only when you get right close to the ground with bombing runs or helicopters where 3D becomes really critical. It’s even more important for racing simulators. When you put it into 3D, you then have to reproduce 3D very accurately so the racing driver believes that they are about 50 meters from a corner, and they’ll brake in the exactly same position. And if the physics model has the same performance parameters, they will get the exact same lap time in the real world.

Do people actually play better in 3D environments versus 2D?

It doesn’t make them a better games player, but if you can see something more clearly and understand something more naturally, whether it’s speed distance or scale, you can respond better to that. So we’ve found that people do get better scores in 3D.

What are some other examples where 3D would trump 2D?

Of course, every game is different. With a simple game like “Tumble” the tower building game. We can use 3D just to help the person to perceive the exact point in space where they’re going to place the block. In 2D, we’d use shadows so you can see where the block is going to fall. So you can pick up the block with the ‘Move’ controller and it becomes obvious where you’d put the block to build the tower.

How is a game with native 3D better, if at all, to a game that’s just had 3D added on afterwards?

There is a difference. If you render 3D from the outset, your whole rendering engine can support 3D. It will be pixel perfect in terms of the depth it can produce. But you can have 3D afterwards and have just as high of a quality result. The issue is that it has to be done technically correctly. We have 10 technical checks that all 3D games should adhere to. These also apply to films and TV.

What’s one technical example that viewers might notice in poorly executed 3D?

There are a number of subtle things. You have to avoid rapid changes in parallax—the depth in the scene—because your eyes take a little time to perceive what you’re looking at. So don’t use rapid camera transitions between areas of different depth. Things like the crosshairs in first-person shooters. That has to be done so that it sits in the correct position of space so the gun is always pointing at the crosshair and the crosshairs are always sitting in the correct depth of the scene.

Teams that rush the 3D implementation may miss these items, the games get launched and the people don’t end up enjoying the 3D experience. They may not be able to tell you why its wrong but they’re getting tired and not enjoying it.

Is poor developer implementation why some people get headaches from 3D?

Yeah, you don’t get eyestrain or headaches if 3D is implemented correctly. Those are symptoms of the software or hardware not creating the 3D technically correctly.

Any lessons that you’ve learned along the way?

In the game “Killzone,” when doing the sniper view, I’ve got my eye right next to the gunsite. Now, when we first implemented that, the gunsite was in focus. What’s true in 3D is that anything that’s in focus that’s closest to you, you’ll look at. That’s just how we evolved to look at things. We found that players were looking at the actual metal surround of the gunsite and not through the lens at the target. So we had to blur the gunsite to simulate the depth of field you’d normally get when looking through a gunsite. Those kinds of things all have to be understood and done correctly.

New Affordable Full HD 3D DLP Projector

Monday, August 29, 2011

If you were waiting for a more affordable 3D-capable DLP projector that can provide you with native 1080p resolution, than Optoma might have just the right thing for you, their new Full HD 3D projector with model number HD33. Most certainly Optoma HD33 is not the first Full HD 3D projector out there, however it is the most affordable one that combines the high resolution with 3D support and that is actually the most interesting thing. The end user price of the Optoma HD33 should be about $1,499 USD, and that is something very attractive indeed considering that most other more-affordable alternatives with similar features are at least twice or even three times more expensive.

Now, before getting too excited about being able to play games in Full HD resolution in stereo 3D mode on your PC, I should make it clear that this projector (like most other such) relies on HDMI 1.4a interface, something that is both good new for some users and not so good for others. Since the Optoma HD33 projector does not feature a Dual-Link DVI interface you can forget about being able ot use it with 3D Vision for gaming in stereo 3D mode at 1080p resolution. The projector might however get added as a supported product in the 3DTV Play software, however it will not be compatible with the 3D Vision active shutter glasses. You’ll need to use a pair of DLP Link active shutter glasses or Optoma’s new BG-3DRFGLASSES 3D-RF glasses (actually looking exactly like Monster Vision Max 3D made by BitCauldron). Apparently the projector has been developed for entertainment purposes, Blu-ray 3D movie watching or for console gamers willing to play in stereo 3D mode for example and not with PC gamers in mind.





The HD33 should support all the HDMI 1.4a mandatory 3D formats, including of course the most commonly used Side-by-Side and Top & Bottom formats, and to further enhance 3D compatibility, Side-by-Side and Top & Bottom formats can be manually enabled to allow other non-HDMI 1.4a compatible devices, such as older set top boxes, Xbox 360, or PCs to display 3D via the VGA or HDMI ports. The HD33 projector offers two HDMI 1.4a ports, one VGA port, as well as connections for component video, composite video, RS-232, a +12V trigger, and a VESA 3D Port. The maximum brightness offered by Optoma HD33 is 1800 ANSI lumens and the contrast ratio is 4000:1, the projection lamp is rated to 

last up to 4000 hours in standard mode or 3000 hours in bright mode.

DiRT 3 PC Patch 1.02 Adds 3D Support

Sunday, August 28, 2011

It appears that Codemasters have greatly improved the 3D Vision support in the new PC Patch 1.02 for the game DiRT 3, although they do not say anything specific in the release notes for the patch regarding stereoscopic 3D support. So if you’ve postponed playing the game in stereo 3D mode due to the various issues it had before patch 1.02 was released, now you can try it again, it should be handling great in stereo 3D mode with 3D Vision.

DiRT 3 PC Patch 1.02 Release Notes:

- Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
- UI elements are no longer incorrectly displayed in Gymkhana
- Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
- Corrected various spelling mistakes across all languages
- Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd; issues on several tracks
- Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
- Steering wheel no longer jolts to the left in the race reward screen
- Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
- Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.

- Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
- Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
- Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
- Implemented native stereoscopic support for compatible devices.
- Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
- Various stability fixes.

The game should auto update to the latest version if you are using a STEAM, so you will get the patch applied automatically. You should also ignore the rating that 3D Vision gives for the game as it was set prior to the improvements regarding stereo 3D support that were made in the latest patch. Now you can say that it is a bit of a Deja Vu, because the same thing happened with the previous DiRT 2 game, as at first it did not do very well in stereo 3D mode with 3D Vision, but later on via a patch DiRT 2 was fixed to work much better with 3D Vision. So we can just hope that maybe in DiRT 4 the proper stereoscopic 3D support will be there right from the start when the game is released and will not have to wait for updates to fix issues… and that goes not only for 3D Vision support.

Sony Will Soon Have a 24-inch PlayStation 3D Monitor (CECH-ZED1)

Tuesday, June 21, 2011

Can’t say I’m surprised by the fact that Sony is getting back into making smaller displays after being gone for a while from that market and of course their return will be with a PlayStation themed 3D monitor.

The 24-inch PlayStation 3D Monitor (CECH-ZED1) is expected to be released sometime in the Autumn this year with a price of $499.99 USD with a pair of 3D glasses bundled and a separate pair of active shutter glasses for it will cost you $69.99 extra (if you live in USA, probably the same amount but in Euro for Europe).

The monitor is a Full HD 3D active shutter glasses based solution intended to bring more affordable options for PS3 gamers willing to play in 3D mode as well, but not ready to go for a big and more expensive 3D HDTV. The PlayStation 3D Monitor is going to be using HDMI 1.4 (or 1.4a more likely), but aside from support for the frame packaging method, it will also support Side by Side and Top/Bottom (Above/Below) input methods for 3D content, making it more flexible. And thanks to this extra support you may be even able to connect your Xbox 360 console to the 3D display and play in 3D with the games that support stereoscopic 3D output natively, or use another 3D-capable consumer device.

The display may be able to work with PC in 3D mode as well, but due to the limitations of the HDMI standard you will not be able to play in 1080p 3D mode with 60Hz per eye. The new active shutter 3D glasses CECH-ZEG1 are going to be rechargeable over USB, weight about 45 grams, and offer about 30 hours of gameplay on a single charge.

The PlayStation 3D Monitor (CECH-ZED1) Specifications:

Screen size: 23.5 inch
Panel type: VA
Native Resolution 1920×1080
Colors: 16.7 Million
Viewing Angle: 176 degrees / 176 degrees (Contrast over 10:1)
Color Gamut (CIE1931): 72%
Contrast Ratio: 5000:1
Response time: 4ms (GTG)
Backlight Type: Edge type, white LED
Sound output: Stereo 2ch (full range, 3W x 2, 28mm), Sub Woofer (5W, 50mm), headphones jack
Video inputs: 2x HDMI 1.4, Component Video
Other: Support IR remote control with BD remote control (CECH-ZRC1)
Power consumption: 45W (2D viewing mode), Standby mode – less than 0.2W
Weight: 5.7 kg with stand, 4.6 kg without stand
Dimensions: 650x391x207 mm WxHxD (stand included), 650x346x35 mm WxHxD (stand excluded)

More interesting with this 3D display and the new 3D active glasses is the fact that you will be able to take advantage of the screen sharing technology that was patented by Sony a while ago and that I’ve mentioned here on the blog. 


This means that in specific games supporting multi-player mode you would be able to play with another person simultaneously without having to resort to split screen anymore, each of the players will be able to see a Full HD image and will not be seeing what the other player is doing. 

This of course would require both players to wear the active shutter glasses, as in this mode instead of showing you 3D image (different views for the left and right eye), the glasses are separating the image shown to the different players and you will see the same 3D image in both eyes. 

To take advantage of this additional mode however it seems that the game needs to have support for it built in and not all multi-player games will work out of the box with it, so maybe it will be supported on new titles that are yet yo become available.

And I’m not yet sure if this first implementation will also feature separate audio for both players, but since Sony does not mention such feature at all, it is more likely that we are not going to see that implemented as a feature in this product.

It is interesting to note that the LCD panel will be a VA type and not TN as currently all of the active 3D LCD solutions on the market rely on the cheaper TN panels due to their faster response time. And using VA type of LCD panel with good enough response time would mean better color reproduction and wider viewing angles.

Sony did not mention anything regarding the brightness of the display so far, but if this 3D monitor offers a quality and performance similar to that of the 3D LCD panel the company uses in their VAIO 3D lineup of laptops, then it will be a great 3D product. The only thing that feels a bit weird about this upcoming 3D display from Sony is the design, maybe still not final, but making a monitor look like a big PlayStation just for the sake of saying it is a PlayStation product…

VIP 3D-Gamer is an HDMI 1.4 to 3D DLP Projectors Video Converter

Wednesday, January 26, 2011
It seems that the Optoma 3D-XL adapter may have a cheaper alternative that can be available on the market earlier, but with a bit more limited functionality.

There is a new company called Video Innovation Products (VIP) that should soon start shipping their VIP 3D-Gamer conversion adapter that can have HDMI 1.4(a) stereo 3D input and output frame sequential stereo 3D that can be understood by 3D DLP projector. This means that you should be able to connect your PlayStation 3 console via this adapter to a 3D DLP projector and play games in stereo 3D mode.

The adapter is just converting between the formats, so for the projector you would still be using a pair of traditional DLP Link glasses. The adapter might also be able to turn your 3D DLP projector into a compatible with 3DTV Play for gaming as well, although that needs to be verified if it will work when the converter becomes available in the beginning of February.



The price announced for the VIP 3D-Gamer video conversion adapter is $199 USD and you can buy it also bundled with a pair of DLP Link glasses for $259 USD (the glasses do look very much like 3D Vision) or a separate pair of glasses for $79 USD each.

The VIP 3D-Gamer product is designed only for gamers and supports only the 720p 50Hz/60Hz 3D modes as input over HDMI 1.4(a), it is however not compatible with the 1080p 24Hz 3D resolution used for movies. This simply means that you will not be able to use this adapter together with a standalone Blu-ray 3D player to watch on your 3D DLP projector, but the company apparently has another more flexible solution for 3D movie lovers. 



They should also soon start offering a 3D-Displayer and 3D-Theater products that will offer more features and support both the gaming and movie playing in stereo 3D coming from all kinds of 3D-ready devices using HDMI 1.4(a) and being played back on a big screen supplied by a 3D DLP projector, as well as some other ore advanced features. But these products will probably be more expensive and will probably compete with the Optoma 3D-XL adapter both in terms of features and price and they will most likely be released at the same time too.

But back to the coming very soon VIP 3D-gamer product. Aside from only supporting 720p 50/60Hz 3D input you will also need to have a 3D DLP projector that has and HDMI input and that is with native resolution of 720p (able to output 720p in stereo 3D mode) like for example the Acer H5360 or Optoma HD66.

The adapter itself is apparently powered over a mini-USB port, so you will probably need to have a device to plug it in or an USB power adapter, but the USB port might as well be usable for lets say firmware upgrades. You should also have in mind that that Side by Side or Above/Below inputs are not being supported as of this moment as only the HDMI 1.4(a) frame packaging format can be translated into frame sequential stereo 3D. And as will all image processing devices you should be aware of the fact that adding the VIP 3D-Gamer adapter may introduce slight additional lag on top of any possible lag that the projector may already have. Now let us wait a bit more and see what the first people that get the device will report about it…

From the 3D Vision blog.

Philips Cinema 21:9 3D-capable HDTVs and Stereo 3D Playback

Saturday, January 15, 2011
An interesting article from 3D Vision Blog we follow;

Philips has been talking a bout their new models of television sets using 21:9 aspect ratio instead of the mainstream 16:9 models along with 3D capabilities, and during CES 2011 that has just finished other companies like JVC who were showing a prototype and Vizio that announced models with 21:9 aspect. The idea of this wider aspect ratio seems quite good, considering the fact that a lot of movies distributed on DVD and Blu-ray using 16:9 aspect still do have black lines on the top and at the bottom of the screen. If you play these movies on a 21:9 aspect ratio HDTV these black lines should be gone and the image should cover the whole wide area of the display. So far, so good, but how does adding 3D capabilities fits in this?

The television sets using 21:9 aspect resolution do have a higher and non-standard native resolution of 2560×1080 which may be Ok for 2D content pushed over HDMI 1.4 interface is not OK for 3D content. The reason behind that fact is that HDMI 1.4 specifications for stereo 3D content support up to 1920×1080 resolution with 24Hz in 3D mode, so there is no way to push even higher resolution in stereo 3D mode over that interface. This means that you are pushing 1080p 3D video to the TV set and then it gets processed in some way in order to be displayed to cover the whole wide display, kind of upscaling and cropping of the video.  This again should be quite OK for movies as with 3D movies in 16:9 aspect ratio you still get the black lines at the top and bottom, but what about playing games or photos in stereo 3D mode where you still need to push 720p or 1080p?  Considering the fact that 24Hz 3D mode is not very responsive for most gamers, you would have to resort to playing games in 720p mode and upscaling that do the native resolution of 2560×1080 might lead to not so good visual quality, especially of the game does not have Anti-Aliasing support. But what will the 21:9 aspect ratio TV set do when you are sending 1080p or 720p 3D content which is 16:9 aspect ratio? The television set will upscale the image just like it does with a movie, but since you are not going to have black lines in the game window you are actually going to loose some of the image at the top and bottom and in games these parts usually are used for the HUD display. 



And if you are sending 4:3 aspect ratio image (what about 3:2 3D photos pushed over 720p/1080p resolution), although this is not supported in 3D over HDMI 1.4 the TV will again scale the images a bit, but still will leave some black bars on the sides.

At the moment Nvidia’s 3DTV Play software does not mention any of the 21:9 3D HDTVs as compatible as they are still not so common and probably haven’t yet been tested, but in theory they should be compatible. However due to the specifics of the aspect and the resolution they may not be a great choice for all around 3D content, although they may be great choice for movies in 2D or 3D. Gaming on this new breed of 3D-capable television sets brings some questions and can prove problematic with you either loosing some of your game display or having to play with back bars which will ultimately ruin the experience. Playing games trough a 3D-capable console also brings these issues as PlayStation 3 for example also relies on the HDMI 1.4 stereo 3D specifications and for games you are stuck at 720p resolution only. So if you are considering to get a 21:9 aspect ratio 3D HDTV and are planning to use it primarily for gaming in stereo 3D mode, then you should reconsider and go for a more traditional 16:9 aspect ratio instead.



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