The VisionRacer Blog

DiRT 3 – Patch 1.2 Released

Saturday, October 15, 2011

While Codemasters are hard at work on the second patch for their recently-released F1 2011 title, the studio is also not done supporting DiRT 3 as a new PC patch for the rally title has been released.

 The patch weighs 503mb introduces various little fixes and improvements as listed below, DiRT 3 was released back in May 2011 and a first patch followed in June.

Changelog

-Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
-UI elements are no longer incorrectly displayed in Gymkhana
-Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
-Corrected various spelling mistakes across all languages
-Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd’ issues on several tracks
-Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.

-Steering wheel no longer jolts to the left in the race reward screen
-Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
-Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
-Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
-Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
-Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
-Implemented native stereoscopic support for compatible devices.
-Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
-Various stability fixes

Download DiRT 3 Patch 1.2 Here

DiRT 3 PC Patch 1.02 Adds 3D Support

Sunday, August 28, 2011

It appears that Codemasters have greatly improved the 3D Vision support in the new PC Patch 1.02 for the game DiRT 3, although they do not say anything specific in the release notes for the patch regarding stereoscopic 3D support. So if you’ve postponed playing the game in stereo 3D mode due to the various issues it had before patch 1.02 was released, now you can try it again, it should be handling great in stereo 3D mode with 3D Vision.

DiRT 3 PC Patch 1.02 Release Notes:

- Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
- UI elements are no longer incorrectly displayed in Gymkhana
- Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
- Corrected various spelling mistakes across all languages
- Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd; issues on several tracks
- Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
- Steering wheel no longer jolts to the left in the race reward screen
- Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
- Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.

- Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
- Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
- Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
- Implemented native stereoscopic support for compatible devices.
- Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
- Various stability fixes.

The game should auto update to the latest version if you are using a STEAM, so you will get the patch applied automatically. You should also ignore the rating that 3D Vision gives for the game as it was set prior to the improvements regarding stereo 3D support that were made in the latest patch. Now you can say that it is a bit of a Deja Vu, because the same thing happened with the previous DiRT 2 game, as at first it did not do very well in stereo 3D mode with 3D Vision, but later on via a patch DiRT 2 was fixed to work much better with 3D Vision. So we can just hope that maybe in DiRT 4 the proper stereoscopic 3D support will be there right from the start when the game is released and will not have to wait for updates to fix issues… and that goes not only for 3D Vision support.

DiRT 3 – First PC Patch Released

Tuesday, June 07, 2011
Codemasters have released the first patch for the PC version of their recently-released DiRT 3 rally title.

The patch fixes various little errors and glitches as listed below. It weighs 600mb and is currently only available on Steam, DiRT 3 owners just have to fire up Steam to have their installation updated.

Changelog

•Time of day and weather options are now correctly saved within Jam Session save/restore slots.
• Fixed an occasional loading screen hang which could leave the player with a black screen.
• Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
• Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
• Resolved specific instances of the player being able to drive into areas of crowd.
• Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
• Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
• Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
• Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
• Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.

• Minor corrections to track boundary and reset lines.
• Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.n 3 and Xbox 360 versions are coming up as well.
• ‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
• Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
• Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
• Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
• Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
• Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
• Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
• Various stability fixes.

This release dosen’t end the development work on DiRT 3 as Codemasters have announced that another PC patch as well as patches for the Playstation3.


DiRT 3 – First Mods Are Available

Wednesday, June 01, 2011

Codemasters’ DiRT 3 rally title has hit the shelves less than 48 hours but as usual, modding of the PC version has already kicked off.

The Racedepartment Development Team is the first modding team to release a DiRT 3 mod as their Gl4dLights mod improves the game’s lighting & post-processing effects as you can check out on the preview shots below.

Furthermore, the team has released a DiRT 3-compatible version of the Ryder PSSG Editor that allows packing and unpacking of the game’s PSSG files to replace textures.

Download RDDev Gl4dLights for DiRT 3 Here

Download Ryder PSSG Editor 1.7 Here





DiRT 3 - SRT Darin Gangi Hot lapping

Sunday, May 29, 2011


DiRT 3 – Three New Videos

Sunday, May 15, 2011

With the store release of Codemasters’ DiRT 3 rally title closing in quickly, new preview videos have surfaced, showing various aspects of the title in action.

The first is an official video trailer from Codemasters, showing a competition in the title’s Gymkhana mode.

Meanwhile, the guys of InsideSimRacing.tv have released two gameplay videos, showing off the drifting mode and some rallying gameplay, allowing us to check out the historic Opel Kadett GT/E at the Safari Rally.

Using the trusted EGO-engine, DiRT 3 will be released on May 24 for the PC and consoles, following the successful second edition of the franchise that sold over 1.7 million copies. The title will feature over 50 cars that can be raced on over 100 stages that make use of a dynamic weather system including snow and ice.







DiRT 3 – Two New Gameplay Videos

Friday, May 13, 2011

Alan Boiston of VVV Automotive has released two new gameplay videos of Codemasters’ DiRT 3 rally title that is due to be released at the end of the month.

His two videos show lots of pure gameplay footage with a Logitech G27, including rallying action from Finland and a peek at the title’s rally cross mode.




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DiRT 3 – SRT Video Interview + New Trailer

Saturday, May 07, 2011

The guys over at InsideSimRacing were recently present on a DiRT 3 media event and got the chance to interview Codemasters’ Gehan Pathiraja on the upcoming rally title.

Gehan is none other than the Lead Car Handling Designer responsible for the physics and answered questions regarding the physics, force feedback and the improvements over DiRT 2.

Furthermore, Codemasters have released a short new video trailer, showing various cars in action.

Using the trusted EGO-engine, DiRT 3 will be released on May 24 for the PC and consoles, following the successful second edition of the franchise that sold over 1.7 million copies. The title will feature over 50 cars that can be raced on over 100 stages that make use of a dynamic weather system including snow and ice.



DiRT3 News

Saturday, April 16, 2011
Codemasters’ recent DiRT 3 press event at London’s Battersea Power Station has produced a mass of preview materials as both VVV Automotive and PowerPlayr. The videos show plenty of gameplay footage in various cars, take a closer look at Multiplayer features. 





Using the trusted EGO-engine, DiRT 3 will be released on May 24 for the PC and consoles, following the successful second edition of the franchise that sold over 1.7 million copies. The title will feature over 50 cars that can be raced on over 100 stages that make use of a dynamic weather system including snow and ice.







DiRT 3 – Group B Video Trailer

Wednesday, April 06, 2011

Codemasters has released a new video trailer of their upcoming DiRT 3 rally title for the PC, Xbox 360 and Playstation 3.

The video showcases the Group B rally cars the title will contain, the historic machinery is a major part of the rally content that also includes modern IRC & WRC machinery.

The Group B class of rally cars will go down in history as the most spectacular and dangerous cars that have ever been used in rally competition. During the mid 80s, several manufacturers such as Peugeot, Ford & Audi competed head to head with insanely powerful cars that led to lots of spectacular action but also a string of fatalities that led to the rally monsters being outlawed.

Using the trusted EGO-engine, DiRT 3 will be released on May 24 for the PC and consoles, following the successful second edition of the franchise that sold over 1.7 million copies. The title will feature over 50 cars that can be raced on over 100 stages that make use of a dynamic weather system including snow and ice.

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