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Davide has released a video trailer of his F1 2000 RVR mod that will bring the first Formula One season of the current century to rFactor. Development of the mod is well-progressed as Davide has announced that the mod will be available for download probably later this week. 2000 was the year Michael Schumacher clinched his third World Championship, the first for Ferrari. The year also marked the return of BMW to Formula One as well as the return of the United States Grand Prix that had been moved to Indianapolis. |
The VisionRacer Blog |
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F1 2000 RVR – Video Trailer
F1 2011 – TV Ad + Third Developer Diary
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The first video TV ad shows exactly why you should get your hands on a VisionRacer. Codemasters under estimate their potential audience with the opening scenes of a messy bedroom. The marketing positioning is poor.
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F1 2011 – SRT Stephen Hood Interview
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The guys over at InsideSimRacing.tv have released the first part of their Gamescom expo coverage as Andreas Nie got to interview Codemasters’ Stephen Hood. The lead designer of the studio’s upcoming F1 2011 title talks about many aspects of the game, including details on the much-anticipated safety car, the new tire model, career mode improvements and more. The extensive 17-minute interview also includes some new gameplay footage of the safety car in action as well as other aspects of the game. F1 2011 will be released for the PC, Xbox 360 and Playstation 3 on September 23, right in time for the final races of the real life 2011 Formula One World Championship season. The new title will come with improved graphics & handling, new features such as multiplayer splitscreen, a working safety car as well as a much more extensive career mode. |
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F1 1994 LE by F1-S-R – First Previews
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After bringing countless of historical Formula One seasons among other open-wheel machinery to rFactor, F1-S-R has released new previews of their F1 1994 mod project. The 1994 Formula One season will go down in history as one of the most tragic and exciting years of Formula One, the year seems to be especially popular among modders as F1-S-R is the third team to work on it for rFactor, following CTDP and TMG.
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Real KERS & DRS for rFactor – Preview Video
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International Pro-Modding’s KIKONI & ACHIM from SimsyncPro are working on a tool that realistically simulates KERS and DRS, two new technologies used by Formula One. Until now, rFactor drivers use the boost option to simulate the KERS energy recovery system, this tool allows for proper simulation of the KERS-effect without added engine wear. Furthermore, the tool also simulates the Drag Reduction System (DRS) that Formula One is using to allow easier overtaking. Below is a extensive demonstration video made by KIKONI, showing the rF F1 PBX tool in action. The tool will be part of International Pro-Modding’s upcoming FSONE 2011 Formula One mod.
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F1 1990 for rFactor – Sound Preview Video
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Back in April, Team SRM announced to be working on a 1.2 version update for their popular Formula One 1990 mod for rFactor. Alongside new car models and other improvements, the new version will be introducing brand new sounds for various cars. Now, the team has released a new preview video, letting us experience some of the new sounds and the results are impressive to say the least. |
F1 2010 – First Patch Changelog
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A list of key changes that will be introduced with the
upcoming patch has been released, including fixes for most of the
problems that have been reported by the community. Bug fixes: 1. Corrupt Save Games – We have identified an over-zealous
anti-cheating check that manifested as falsely identified corrupt saves,
specifically the ones relating to practice and R&D upgrades, the
save-games should now load without issue. However if any of you are
experiencing corrupt saves outside of this then please continue to send
your PS3 save game files to us (Xbox360 & PC saves aren’t of any use
to us) and we can test these against the latest patch to see whether
all instances of this issue have now been fixed 2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed. 3. Player held in pit-stop too long – We’ve improved exit logic so
that it isn’t too cautious in holding players during a pit-stop. 4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced. 5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars. 6. Automatically updating race strategy – Selecting prime tyres from
the tyre menu (over default option) now updates the strategy so that the
pit-crew assign options during the pit stop as opposed to re-attaching
another set of primes (in a dry race of 20% or more). 7. First lap calculates correctly – The lap time for the first lap of
the race now calculates correctly, from the lights going out as opposed
to the cars crossing the start line. Improvements: 1. OSD changes – showing split times rather than gap to leader –
We’ve changed how the OSD timing information functions so that split
times are now displayed on the OSD, showing race time and race time
differences to the other cars – I.e. how far ahead/behind are at a
sector boundary. 2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race. |
3. AI yielding to other cars when not on flying lap in qualifying –
Improved AI behaviour to move off the racing line or out of the player’s
way when the player is on a flying lap. 4. Increased wheel support – Increased wheel support and force
feedback tweaks (where applicable) for the following wheels;
Thrustmaster Ferrari F430 Force Feedback (officially supported),
Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster
RGT Force Feedback Pro Clutch (not officially supported but will work),
Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported). 5. Wet weather improvements – Rebalanced graphical and handling
effect of cars driving on a wet track – the level of wetness has been
increased as well as tyre trails being made more prominent. 6. Improved Damage Modeling – Tweaks to the damage system so that more damage is visible / received during lesser impacts. 7. Next lap invalidated time trial logic – In time trial the next lap
is no longer invalidated for any offence committed in the 3rd sector.
It is calculated per track and is predominantly based on the final
corner. 8. AI: Driver Behaviours – Addressed some issues in driver behaviour
balancing that were causing occasionally unrealistic finishing
positions. PC-specific improvements: 1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others. 2. DX11 – The F1 2010 patch will enable the game to run on DX11. All
of the graphical improvements are configurable from graphical options
when in DX11. Specifically, “ultra” settings for ’shadows’ and
‘postprocess’. (These options require a lot of processing power, and are
only recommended for high-end graphics cards. 3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors) 4. Optimisations – We have made better use of multi-core processors
in general, which will lead to better framerates on higher end machines. 5. Additional Support – Support for SandyBridge processors, which
also adds support for currently available ‘modern’ processors, like Core
i7, which wasn’t correctly detected previously. The patch is currently still in the works as the patch will likely include more changes than listed below, tt will take another few weeks until the download is available. |
F1 2010 – Monza Reality Check Video
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A guy called F1Racer has put together a
very impressive F1 2010 reality check video, showing us a lap around the
famous Monza circuit both in real life and Codemasters’ popular title. The video includes commentator narration of the lap to make it even more realistic. You can check it out on Youtube below, a high-resolution download link is also available. |
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F1 2010 – Codemasters Clarify On AI Issues
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The countless issues with the AI in Codemasters’ recently-released F1
2010 title have been the subject of much discussion in the community
lately, leading Codemasters to release a detailed statement in their official forum.
The posting clarifies on various AI related issues that have been
reported so far, offering some background info on how the system works
as Codemasters points out that the AI isn’t scripted. Furthermore,
Codemasters elaborate on the reason why the AI times are simulated in
practice and qualifying, so make sure to check out the whole text here. Meanwhile, the developers are busy working on the promised patch, hoping to adress as much of the problems as possible. Details on what the patch will contain and when it will be available aren’t disclosed yet. |
Ferrari Virtual Academy 2010 – Reality Check Video
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6e66o has put together a very interesting reality check video of the
Fiorano Circuit in the recently-released Ferrari Virtual Academy 2010. The video shows 6e66o’s cracking 57.3 second lap paired up with
real-life footage and narration by Ferrari Formula One driver Fernando
Alonso. Released on September 9th, the Ferrari Virtual Academy 2010 simulator includes the Ferrari F10 Formula One car and the Fiorano Circuit, selling for 14,99€. Two more laser-scanned tracks will be released for 9,99€ each, check out the VirtualR review of Ferrari Virtual Academy 2010 here. |
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