The VisionRacer Blog

F1 2010 First Impressions

Friday, September 24, 2010
I went to our local games vendor to get a copy of Formula 1 2010 for PS3 and PC.   VisionRacer has been the launch platform for the title and our UK colleagues have been supporting the effort for some time.

Now I am not a controller freak, hence why VisionRacer exists.  I have now spent 1 hour glued to the screen learning how to use one, its worth it.  My home VR3 is back at the showroom so I just wanted to take a quick look.  I can see why it got 5 out of 5 from a motorsport writer in Dubai.

Now here is the scoop.  We purchased the PC version to run on the new showroon Intel i7 based "bad ass" PC to drive F1 2010 in full resolution but also with full motion.  More to come but sorry I have a press interview in F1 2010 to attend to, "....... please please no camera's... F1 2010 "Live the Life".

Our friends at Virtualr have put the essentials together;

Helpful links:

System Requirements

Manual

Graphic Comparison PC/Playstation3/Xbox 360



F1 2010 – Twitter Video Interview

Tuesday, September 14, 2010

Codemasters has released a new video, showing developers Steve Hood & Paul Jeal and Formula One driver Anthony Davidson answering Twitter-questions regarding their upcoming F1 2010 title.

Included in the interview is Davidson’s first impression of the improved suspension model that was recently added to the title.



F1 2010 Reality Check

Monday, September 06, 2010

DigiProst has posted a very interesting video on Youtube, comparing in-game footage from Codemasters’ soon to be released F1 2010 title with footage from the 2008 Monaco Grand Prix.

We get to see a full lap around the world’s most famous street circuit in the rain, giving us the chance to compare both the track accuracy and car’s performance on track.


F1 2010 – Steering Wheel Compatibility List

Tuesday, August 31, 2010
Codemasters’ Formula One title less than a month away,  the official controller compatibility list that includes all controllers that will be officially supported by the title on the PC, Xbox 360 and PlayStation 3.

Logitech, Fanatec & Thrustmaster are supported, the choice of controllers being of course largest for the PC version of the title.


PS3:

• DUAL SHOCK 3
• Logitech Driving Force EX/RX
• Logitech Driving Force Pro
• Logitech Driving Force GT
• Logitech G25 Racing Wheel
• Logitech G27 Racing Wheel
• Thrustmaster Run’N’Drive Wireless Rumble Force
• Thrustmaster Dual Trigger Rumble Force

Xbox 360:

• Microsoft Xbox 360 Controller
• Microsoft Xbox 360 Wireless Racing Wheel
• Logitech Drive FX Wheel
• Fanatec Porsche 911 Turbo S

PC:

• Microsoft Xbox 360 Controller
• Microsoft Xbox 360 Wireless Racing Wheel
• Microsoft Sidewinder Force Feedback Wheel with Force Feedback
• Fanatec Porsche 911 Turbo / Turbo S / GT3 RS Wheel
• Logitech Dual Action
• Logitech MOMO Racing
• Logitech MOMO Force
• Logitech G25 Racing Wheel
• Logitech G27 Racing Wheel
• Logitech Rumble Pad 2
• Logitech Cordless Rumble Pad 2
• Logitech Driving Force GT
• Thrustmaster RGT Force Feedback Clutch Edition
• Thrustmaster Ferrari 430 Force Feedback Racing Wheel

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released September 24.

New Game Play for F1 2010

Thursday, August 19, 2010
The new game play video for F1 2010.  Release is on the 22nd of September.  Check out the Previews at Gamescon being driven on a VisionRacer



F1 2010 – Extended Fourth Developer Video

Sunday, August 01, 2010

Four weeks ago, Codemasters released the third of their developer diary videos of their upcoming F1 2010 title, focusing on the cars and tracks that will be included.

Now, an extended version of the video has been released. Compared to the original release, this one is over two minutes longer, coming with new gameplay footage from the title’s alpha version and comments from the developers.


E3 Special extended look at F1 2010

Friday, July 02, 2010
InsideSimRacing.tv take a good look at F1 2010



Refining the GT5 news.

Friday, June 18, 2010

EuroGamer was first to share new details that emerged from the private GT5 presentation Yamauchi hosted at E3 on Wednesday, and now we’ve got even more information from MotorTrend, Kotaku, IGN, and GameSpot. Now, in addition to the new details I’ve already covered, here’s what we know:

  • Polyphony Digital is working on reducing load times and is still tweaking graphics ahead of the November release date.
  • The game has nearly filled all of the space available on Blu-Ray disc.
  • You’ll have the option to synchronize the game’s time of day with the track’s current local time.
  • The crowds will be dynamic, so there will be more tents, cars, and motorhomes at longer races.
  • Yamauchi admits his team may have “actually gone too far in modeling some of this detail” and suggested it might be “more suited to the next generation of PlayStation.”
  • Both high and low-beam headlights will be included, so you can flash slower cars as you’re about to pass them (how awesome will this be during the 24 hour races!?!). All lights will illuminate dirt, smoke, or other debris in the air.
  • NASCAR insisted that all of their series’ cars be playable on all circuits in the game.
  • It was previously mentioned that only 9 NASCAR cars will be included, but this was incorrect. There are simply 9 cars in the E3 2010 demo, but “many more” are coming.
  • With the exception of profanity, all of the Nurburgring’s graffiti has been re-created, just as it is in real life. According to Kotaku, they will attempt to keep the graffiti up-to-date before the game is shipped.
  • Players will be able to maintain an online profile to share and watch friend’s progress and statistics.
  • All cars (including standard models) will accumulate dirt and will have functional horns.
  • All cars will have functioning reverse lights.
  • More information will be revealed at Gamescom in Germany on August 18-22.
  • More Formula 1 teams will bring their cars to the game, in addition to Ferrari.
  • “While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi


Unfortunately, despite all of these details, there is still much confusion regarding the status of interior views on the 800+ “standard” car models in the game. Kotaku provides the most optimistic description:

The developers have created fully modeled interiors for the Premium cars, as well as doing detailed modeling for the car’s undercarriage and even the exhaust pipes! The Standard cars apparently won’t have the exact interior modeling. For example, an Enzo’s interior will look like the real deal, but your typical Mustang’s will look like exactly like Mustang’s.


Montreal in Red Bull’s rFactor Pro Simulator – Video

Saturday, June 12, 2010

The Formula One World Championship is returning to Montreal next weekend and as usual, the Red Bull Formula One Team has released a video of the upcoming track in their simulator.

The video shows Red Bull F1 driver Mark Webber driving and narrating a complete lap, giving us a chance to check out their virtual version of the Circuit Gilles Villeneuve.

Like four other Formula One teams, Red Bull uses the Pro-version of rFactor for their simulator that is used for driver and crew training and other tasks.


Monaco in Red Bull’s rFactor Pro Simulator – Video

Monday, May 17, 2010

The legendary Monaco Grand Prix is coming up on Sunday and the Red Bull Formula One team has released another of their simulator videos, showing the famous street circuit in their rFactor Pro simulator.

The video shows Red Bull F1 driver Mark Webber driving and narrating a complete lap, giving us a chance to check out the virtual version of Formula One’s most popular track.

Like four other Formula One teams, Red Bull uses the Pro-version of rFactor for their simulator that is used for driver and crew training and other tasks.


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