The VisionRacer Blog

Ignite Gaming To Develop Online Racing Game

Monday, July 25, 2011

If you´ve been an active in the sim racing community for the past 2 1/2 years, the name Ignite Skill Gaming probably does ring a bell. If it does not, Simraceway surely will.

Back in 2009, Ignite Skill Gaming bought rFactorcentral and subsequently launched Simraceway.com, a platform that hosted paid online racing events with mod community content without the consent of the original creators.

This issue created a big uproar in the community (and on this very website) that led to a boycott of the new website that most major mod groups joined. The boycott caused Simraceway to (somewhat reluctantly) remove the content in question from their website as their service continued.

The whole concept however didn’t really take off in the community much as Simraceway failed to make big a impact in the sim racing community and was quickly forgotten by many people. 

Now, the chapter can be completely closed as Ignite Skill Gaming has acquired a whopping $7.5 million dollars to turn Simraceway into an online racing game.

The free-to-play online game will offer licensed cars and tracks and will compete for an emerging market that more and more big industry players like Eutechnyx’s Autoclub Revolution join. Since these types of online games rarely offer realistic racing, VirtualR won’t be covering Ignite Skill’s new endeavour but it is good to finally put the whole Simraceway issue to rest once and for all.


Despite the change of plans regarding Simraceway, the company still maintains a visible presence in the sim racing community as ownership of rFactorcentral and other resources is retained.

New Racing Game Announced.

Monday, July 18, 2011

Online gaming company Ignite Game Technologies, revving up to release a new racing game, announced Tuesday that it has secured $7.5 million in Series B financing from private investors, led by Steve Belotti and Bill Budinger Jr. Previously, the company had raised a $3 million Series A in 2010 and a $1.7 million seed, for a total of $12.2 million in financing raised.

At its heart, Ignite seeks to continue the tradition of high-quality racing games like Gran Turismo 5, except in the online gaming space specifically.

“There are a number of great racing games on the market but the genre as a whole has seen little real innovation in the past 10 years,” said Jonathan Haswell, CEO of Ignite, in a prepared statement.  “Most titles make year-over-year incremental changes to visual fidelity and the breadth of cars and tracks on the disc – the eye candy.  Ignite will offer a fresh take on the genre, one that rethinks some of the fundamentals and focuses relentlessly on a core aim of live multiplayer racing.”

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus molestie placerat sapien, quis varius lorem sodales non. Cras et purus facilisis felis feugiat blandit vitae ut felis.Haswell suggests there are three tiers of racing games, in terms of fidelity and physics: arcade, realistic and pinnacle. If we think of “realistic” games as those high-end consumer releases like Gran Turismo and “pinnacle” as highly-immersive simulation racing, then you see the two spaces Ignite wants to thrive in.

Ignite has much invested in player-skill matching, for a fair online multiplayer experience, and other social interactions.

Thankfully for a company like this one, the online gaming industry is booming. Ignite cites DFC Intelligence as predicting the space to double from $16 billion today to $30 billion by 2016, or around $14 billion in growth in half a decade.

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