The VisionRacer Blog

F1 2010 Head Tracking

Thursday, April 15, 2010

Paul Jeal EP for Codemaster  F1 2010 has revealed that head tracking software is being considered for the PC version of the game.

Have you considered incorporating head-tracking tech - as Gran Turismo 5 is expected to have?

Jeal: We've got some basic stuff in there with infra-red tracking. We're just looking into that now - we're currently going through controller support. Fundamentally our main aim for controllers is to support all the wheels and to make sure that players with the pad aren't disadvantaged. I found that, with Gran Turismo, if you're not on a wheel you don't stand a chance of winning. That's a shame, so we haved focused on balancing that.

We're also looking at head tracking. At the moment we've got a couple of eye-type devices that, if you turn your head slightly left and right you can turn the camera.

When you say 'eye-type devices' you mean you're toying with Natal and PlayStation Eye...

Jeal: Natal, not at this stage. We did look at it at one stage, but I think if we were going to do it we'd like to do it properly. But for 2010 there were too many ideas in the pool, and I don't think we could have done the tech justice. And tech like Natal, I think you can do some subtle things like head tracking but there's bigger wins to be had with that.

PS Eye we've not really looked at so, at them moment we've got what works in Dirt 2 - we've got a device on PC called the IR Tracker. It's actually quite difficult to look left and right whilst racing - it's counter-intuitive to turn your head away from the thing you want to look at so I'm reserving judgement on those things at the moment.



So, head tracking is only possible for the PC version?

Jeal: I think so, yes. But we don't want 2011 to be just an update of drivers and teams, we want to go back to the pot, ask what didn't make it this time around and how we can get it in there. There's lots of stuff I'd love to get into this game, but you've got to nail each idea - this is our first chance to impress and we didn't want to spread ourselves too thin.

From SimRacing World

Sony names motion controller PlayStation "Move"

Thursday, March 18, 2010

The Move technology is relevant to driving titles in that it will provide headsensing.  Here is an over view of the announcement.

Sony has announced the name of its PlayStation 3 motion controller – now officially known as PlayStation Move – revealing that it will also operate with a 'sub-controller' alongside the PlayStation 3 Eye.

The platform holder said that a bundle of the controllers will sell for below $100 when launched in "fall", adding that 36 third-party developers and publishers are on board to support the new platform.

Sony says the sub-controller is designed to further expand gameplay options – it features an analog stick and directional buttons – but users can also use the regular DualShock controller for the same effect.

The PlayStation Eye camera "detects the precise movement, angle, and absolute position in 3D space of PlayStation Move motion controller," according to Sony, while the Move peripheral features a "three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, as well as a colour-changing sphere" which the Eye tracks.


"We like to think this is the next-generation of motion gaming," said SCEA's Peter Dille during the official unveiling at GDC in San Francisco. "Nintendo has done a great job introducing motion gaming to the masses. We like to think the migration from Wii to PS3 is a pretty natural path."




As well as support from the likes of EA, Activision, Ubisoft, Disney and Capcom, Sony itself will release 20 Move games – or titles that incorporate the technology – before the end of March 2011.



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