The VisionRacer Blog

Sim Racing Nvidia GTX680 Video Review

Saturday, May 12, 2012

Seahawks1Fan has released his interesting video review of the Nvidia GTX680 graphics card.

While graphic card reviews are widespread on the net, this one is a little different as it focuses on the needs of sim racers and tests the card with the latest sim racing titles, including rFactor 2, iRacing and Project CARS.

If you like the work he has done to produce this review, consider voting for him at Inside Sim Racing to become Fanatec community tester.

Super Fast Graphics for Gaming Pc's coming

Wednesday, December 07, 2011

When is comes down to it the visuals from a large part of the immersion fact.  The advances in CPU technology is powering ahead.  Thats why the 4+ year old consoles are loosing ground to PC's.  The ability to generate graphics and the ability to display them will undergo dramatic growth paths over the next period.  The PC's leading that race right now.  

According to Nvidia's CUDA GPU roadmap released last year at Nvidia's GPU technology conference, the 28nm "Kepler" generation of chips would appear in the end of 2011. However, Nvidia will unveil its 28nm GPU architecture 2012 and 22/20nm sometime in 2014, respectively, one year later than originally planned, possibly due to low yield rates of Taiwan Semiconductor Manufacturing Company's (TSMC) 28nm process as well as lower-than-expected performance of the Kepler chips. The generation chips will consume "a little more" power than the current generation Fermi chips Fermi chips but they will also be faster, according to Nvidia chief executive Jen-Hsun Huang. 

The Kepler processor will be three to four times faster than Nvidia's current Fermi chip generation, while the Maxwell chips - which will appear in 2013 - will be ten to 12 times the power of Fermi, according to Huang. Kepler GPUs will purportedly triple the dual-precision floating point performance of Fermi, reaching up to 6 dp Gflops. 

In plain English that means they are getting more "thingies" on a chip.  This will result  will quadruple the graphics cards processing abilities two fold over the next year.   Gaming and simulation immersion is increased with the ability to create more realtime HD detail.  

The fastest PC gaming platforms ever built

Monday, November 28, 2011

NVIDIA announced that system builders worldwide are now shipping the fastest PC gaming platforms ever built, thanks in part to NVIDIA(R) SLI(R) technology and the just-released Intel Core i7 Extreme Edition processors and X79 chipset-based motherboards.

The combination of NVIDIA SLI technology -- which allows for multiple GPUs to run on a single PC -- and new X79-based motherboards allow gamers to customize their PC experience with up to four NVIDIA GeForce(R) GTX GPUs, including the GeForce GTX 580 and GTX 570, the world's fastest DX11 GPUs. Licensed by the world's leading motherboard manufacturers -- including Intel, ASUS, ASRock, EVGA, Foxconn, Gigabyte and MSI, SLI technology is crucial for playing this year's hottest graphics-intensive games, such as the recently released Battlefield 3 and upcoming Batman: Arkham City with detail, resolution and immersion settings cranked up.

"Falcon's entire desktop lineup will be moving to Sandy Bridge-E, and NVIDIA SLI technology was an absolute necessity for every model we make," said Kelt Reeves, president of Falcon Northwest. "It was critical for us to offer our clients multi-GPU options, and pairing Sandy Bridge's monstrous new CPU horsepower with SLI's monstrous graphics power will give gamers and enthusiasts smoother frame rates and a better visual experience."

NVIDIA SLI technology is now available for all consumer-based desktop and mobile PC platforms, including previous versions of Intel Core i7, Core i5, Core i3, Core 2 Quad and Core 2 Duo processors, as well as those based on the AMD Bulldozer and Phenom II CPUs.

NVIDIA DX11 GPUs are designed to deliver the world's fastest performance for DX11 games, and are the only consumer GPUs to feature multiple tessellation engines for advanced graphics rendering capabilities. NVIDIA GeForce GPUs also provide gamers with additional features not found on any other discrete graphics solutions, such as NVIDIA PhysX(R) technology for deeper gaming immersion, and support for NVIDIA 3D Vision(TM) technology, delivering eye-popping stereoscopic 3D on a single display or spanning across three screens for an immersive gaming environment.

For more information on NVIDIA SLI technology, visit: http://bit.ly/grvFP8 .

Nvidia 3D Vision – SRT Video Review

Monday, June 06, 2011

The guys over at InsideSimRacing.tv have released as Darin Gangi & Shaun Cole are taking a close look at Nvidia’s 3D Vision system.

The video review covers installation & setup and includes an interview with Nvidia’s Joe Grover.

Furthermore, the guys are adding a new car to their Top Sim Cars list as the Endurance Series mod’s Peugeot 908 HDi FAP is added to the ranking.

BenQ annonce a 120Hz 3D-capable LED Gaming Monitor, the XL2410T

Sunday, September 26, 2010
BenQ just announced their first 120Hz 3D-capable LCD gaming monitor that uses LED backlight and is compatible with Nvidia’s 3D Vision active shutter glasses for use in stereoscopic 3D mode. The 23.6-inch monitor is with a Full HD resolution, 16:9 aspect ratio and 2ms GTG (Grey-to-Grey) response time, meaning that OverDrive technology is being used to achieve the faster pixel response as with all other 3D-capable monitors (TN panel again of course).

BenQ is also claiming a Dynamic Contrast Ratio of 10,000,000:1 which is pretty extreme although being announced as dynamic, unfortunately they do not yet disclose the true contrast ratio, which is something that I suppose you are more interested in. I guess that we are going to have to wait a bit more before the full specifications of the display become available, but if you were waiting for the LED backlit solution from ViewSonic that is already getting some delays, then you might consider the model provided by BenQ that is expected to be available beginning of October in Europe, and worldwide thereafter.

The monitor also features Picture by Picture (PBP) mode, a feature that enables users to show two programs side-by-side on the screen. It offers D-sub, Dual-Link DVI-D and HDMI 1.3 ports, although for use in 120Hz and stereo 3D mode you’ll have to stick to the Dual-Link DVI-D interface.

BenQ XL2410T Monistor Specifications

Display size: 60 cm (23.6″) Wide, 16:9 Full HD, LED backlight




Resolution: 1920×1080 @ 120Hz
Panel Technology: TN (Twisted Nematic)

Response time: 2 ms (GtG)

Brightness: 300 cd/m2
Contrast ratio: 10 million to 1 (Dynamic)
Colors: 16.7M (6 bit + HiFRC)
Pixel pitch: 0.272 mm
Viewing angle CR 10:1: 170°/160°
Connections: Analog (D-sub), Digital (DVI-D DL), HDMI 1.3, Internal Power Supply

Power consumption: 22W in Eco mode, less than 0.5W in standby


NVIDIA launches '3D PC'

Monday, June 21, 2010

Hot on the heels of Sony's 3D gaming launch for PlayStation 3, NVIDIA is attempting to introduce what it calls the '3D PC.'

While its specifications for 3D PCs do not include any hardware that was not previously available, its focus is on selling bundles of a base unit with a compatible graphics card, 120Hz monitor and active-shutter glasses. Sony's 3D Bravia TVs will also be suitable.

A number of hardware manufacturers, including Dell, Asus, Toshiba and Alienware, will provide suitable systems. Online UK retailers Mesh, Scan, Overclockers and Novatech will feature a new 3D PC category on their consumer sites, selling complete systems as well as 3D-branded components.

Prices for desktop bundles start at around £1500, reaching as high as £3400. 3D-capable laptops are planned for the initiative, but are not available as yet.

While several 3D solutions are available, NVIDIA is keen to position its GeForce GPUs and 3D Vision glasses as a leading option. Though arguably less elegant to set up than on console, 3D gaming is currently rather more ensconced on PC, thanks to a variety of official and unofficial modifications to many recent games.



Stereoscopic 3D Related News Coming from Computex 2010

Monday, June 07, 2010
Until now, getting the NVIDIA 3D Vision experience was mostly for the Do-It-Yourself (DIY) enthusiasts who could purchase a 120Hz, 3D Vision-Ready certified display, install a suitable GeForce graphics card, add the 3D Vision shutter glasses kit and install all of the drivers.

But today at Computex during his keynote CEO of NVIDIA Jensen Huang announced the creation of the new 3D PC category, so that consumers can buy a completely configured 3D PC and get a 3D experience right out of the box. And this idea seems to be getting a broad industry support from companies like Asus, Acer, Dell, LG, Toshiba, ViewSonic and many system builders.

The prices for the 3D PCs will begin at about $1,500 USD and that price will include everything that you need: 120Hz monitor, 3D shutter glasses and pre-installed drivers. This is about half the price of a new 3D HDTV, making it the least expensive way to enjoy 3D content at home, but if you do purchase a 3D TV later (or if you already have one) you’ll be able to connect your 3D PC to it via HDMI 1.4 to enjoy your stereoscopic 3D content on the big screen using the Nvidia 3DTV Play software.

NVIDIA 3D Vision: First Blog impressions from Bucharest

Friday, May 14, 2010
VisionRacer has recently completed the Gadget show in the UK.  The No. 1 "Gadget technology" was 3D.

Leading that field was not surprisingly NVIDIA the graphic "engine" providers.   We had the pleasure to partner with NVIDIA to show the first 3D Vision demonstration integrates with a 3 22" 3D screen race rig.  

The following video shows the NVIDIA early release demo and we can happily say that the next roll out across Europe will be on the triple-head VisionRacers.  Check out the video and if your into the deep tech then ready the full Blog review from the 3D Vision Blog. 



The video above is from a 3D Vision Surround Demonstration at the Fermi Launch event in Bucharest, Romania.

3D Vision Surround Demo running on PC with dual GeForce GTX 480s in SLI, EVGA Classified Motherboard, Core i7 965 CPU, 6GB DDR3 Memory, 1200W PSU and 3x Acer GD245HQ displays. Demonstrated on the 3 monitors in stereo 3D were the games Battlefield: Bad Company 2, Just Cause 2 and Need For Speed: SHIFT, and they really looked much more immersive than when played on a single display.

The two additional displays besides the central one in a 3D Vision Surround setup are mostly covering your peripheral vision that does not get as much detail in terms of color and shape recognition and even the 3D effect is seen with less accuracy as with the central vision. But still our peripheral vision should not be neglected as it helps you detect moving objects for example and turning your attention to them if needed by turning your head towards them and getting the “full picture”. And with the 3D Vision Surround you can at any time move your central vision towards the left or right display to see the picture being displayed there if something caught your attention in the peripheral vision, like a moving object that can be an enemy or a friend unit for example.

The coverage of the central vision of a normal person with no any eye issues should be somewhere around 75-95 degrees (giving you the best clear and detailed image perception) and that is enough to cover not only the central screen, but also a part of the two additional screens on the left and right in a 3D Vision Surround setup. Then the peripheral vision is extending up to almost 180 degrees and can be divided in lets say three different levels: para-central (near-peripheral), mid-peripheral and far peripheral with each of them providing different level of detail in general towards the far end of the peripheral vision. Anyway, enough with the more scientific explanation why and how our vision works, the thing is that when having three displays to cover the peripheral vision (even in stereo 3D) too the end results is much better in terms of general perception and also in terms of better immersion into the virtual game world.

And so the 3D Vision Surround was running on non-final drivers, we are waiting for the official ones to be available any time now, but the performance was Ok and there were almost no issues considering these were still beta drivers. Of course two GeForce GTX 480 Fermi cards were used to provide optimal performance and you’ll really need that in order to play the latest games on 3 displays and in stereo 3D mode. You can of course go for the bit slower GTX 470 or even high-end models from the previous generation, but you might have to consider lowering some details or the resolution in order to achieve optimal performance in the most demanding games. The setup steps and usage of the Surround looked easy to use and the bezel correction worked just fine with about 100 pixels correction needed for the left and the right side, but that also depends on the monitors being used. I also saw a demo using ViewSonic VX2268WM monitors instead of the Acer GD245HQ/GD235HZ displays and the experience did not differ much between the two.

If I have to rate the games in terms of immersion with the 3D Vision Surround setup than I’ll start with Need For Speed: SHIFT that looked simply great with the camera from inside the cockpit of the car (less impressive with an outside car view camera). Then it was the Battlefield: Bad Company 2 that also looked great and actually might give you a bit of a competitive advantage while playing with the additional two displays (at least in single played mode). And although I was least impressive with Just Cause 2 in general, it also had some scenes that were really impressive in 3D Surround and in general was more immersive than when playing in stereo 3D mode on a single display. I just hope that the 3D Vision Surround will be able to provide the same level of immersion in all other games, already available and new, and not just in the ones that were demonstrated.

Besides the stereo 3D Surround the new feature also supports the usage of 3 displays in 2D mode for work and for gaming in lets say “plain 3D” mode on all the displays, there is no need to go for 3D-ready displays if you don’t intend to play games. You can also use even 30-inch non 3D-ready monitors with resolution of up to 2560×1600 into a 3 display setup to achieve 7680×1600 or 4800×2560 resolutions (if you rotate them in 90 degrees), but most impressive is of course the availability of the stereo 3D mode with three 120Hz displays.

I hope to soon have a 3D Vision Surround system prepared for more testing and with the final 3D Vision drivers and a newer GPU drivers that would be able to squeeze even more performance from the new Fermi architecture. So stay tuned for more information about the 3D Vision Surround soon…

From the 3D Vision Blog


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