The VisionRacer Blog

Need for Speed Shift 2 – System Requirements

Saturday, March 26, 2011
With the release of Slighly Mad Studios’ Need for Speed Shift 2 Unleashed title closing in quickly, the system requirements for the PC version have been announced.


Minimal System Requirements

  • Required – Internet Connection
  • OS – Windows XP (SP3) / Vista (SP2)/ Windows 7
  • Processor – Intel Core™2 Duo 2.0 GHz / AMD X2 64 2.4GHz
  • Memory – 2.0 GB
  • Hard Drive – 7 GB
  • DVD Drive – 8 SPEED
  • Video Card – DirectX 9.0c Compatible 3D-accelerated 512 MB video card with Shader Model 3.0 or higher
  • Sound Card – DirectX 9.0c compatible
  • DirectX – Version 9.0c
  • Online Multiplayer – 512 Kbps or faster; 2-12 Players
  • Input – Keyboard, Mouse, Supported Game Controllers
  • Optional – USB Steering Wheel / Dual Analogue Gamepad


Since Shift 2 Unleashed will be Gran Turismo-like graphics to the PC, keep in mind that those minimal specs won’t be enough to run the title in full glory.

Furthermore, a list of officially-supported steering wheels has been released, containing both the highly popular Logitech G25/G27 and Fanatec’s Porsche 911 Turbo S.

Supported Steering Wheels

Logitech G27 Racing Wheel
Logitech G25 Racing Wheel
Logitech Driving Force GT
Logitech Formula Force EX
Logitech Driving Force
Logitech Driving Force EX
Logitech Driving Force RX
Logitech Driving Force Pro
Logitech MOMO Force
Logitech MOMO Racing
Thrustmaster RGT FFB Pro Clutch
Thrustmaster Ferrari GT Experience
Thrustmaster Ferrari 430
Fanatec Porsche 911 Turbo S

Oddly enough, the list lacks both Thrustmasters’ top of the line T500 RS wheel as well as various Fanatec models, that just means the title won’t come with a pre-defined button layout for these wheels though.


Need for Speed Shift 2 Unleashed will include the 2010 FIA GT1 World Championship & GT3 European Championship among lots of other racing content, new features include a new helmet camera, night racing and more realistic physics. The second Shift title will be available for the PC, Microsoft’s Xbox 360 and the Playstation 3 in late March.


Valve debuts Steam features on PlayStation 3

Friday, January 21, 2011

The next era we are entering is cross platform driving.  We wonder how long it will be before we see titles like GT5 move this way also?   Here is an article discussing Portal 2 on PS3, Mac & PC from Game Industry News..

Valve is to bring a number of Steam features to the PlayStation 3, the first time the leading PC digital service has featured on a home console.

The PlayStation 3 version of first-person puzzler Portal 2 will feature cross-platform multiplayer gaming, voice chat and cloud storage of game saves.

"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," commented Gabe Newell, co-founder and president of Valve.

"Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases."

In addition, PlayStation 3 owners will be able to unlock a Steam Play version of the game for PC or Mac for free by linking PlayStation Network and Steam accounts, when the game is released this April.


"We designed the Portal 2 PS3 experience to be very straightforward for gamers," added Josh Weier, project lead on Portal 2 at Valve.

"PS3 gamers will be able to simply drop the Blu-ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends (on PC and Mac) will be visible and accessible for chat and game invites."



Sony's Big GT5 Charity Bash

Thursday, December 09, 2010
Here is a great report from NZgamer about the event we we supporting with PlayStation.  

Grey Lynn, the heart of Colonial Auckland, played host Tuesday to Sony's Gran Turismo 5 Charity Challenge. Sixteen celebrities were challenged to race each other on Sony's flagship racing game, with the winner to receive $2000 to go to their nominated charity.

The event was held in the basement of luxury car dealer, Giltrap Prestige, with PlayStation 3 systems setup around Lamborghinis and Aston Martins, amongst others. 

The celebrity's goal? Simple. In a one-on-one knock out competition, they simply had to win every race to continue - one loss and they were out, like yesterday's news.  The competition was split into four pools, to allow for simultaneous knockouts at the start, followed by the more intense finals rounds once the learner drivers (i'm looking at you, Ben) were kicked to the curb.
The driving skills on display were many and varied, with some genuinely talented stars squaring off against some that needed to be told how to grip a steering wheel. We picked our favorite, GT Academy winner Tony Autridge, and he very quickly earned that selection, easily besting his early competition.

Greg Murphy, legendary V8 racing driver, was similarly impressive - whether it's testament to GT's realism or Greg's natural affinity to videogames we couldn't tell you (we suspect the former...). Regardless, Greg easily defeated Simon Evans (an upcoming motorsports star) to face off with our Tony in the next round.

Read the full review here. 

“Ferrari The Race Experience” Coming Soon

Tuesday, October 05, 2010
United Kingdom based published and developer, System 3 has announced “Ferrari The Race Experience.” The title will be available on September 29th for the PlayStation 3 only.

System 3 acquired their license with Ferrari in 2007 and since has released Ferrari Challenge. This new title will be based on the Ferrari Challenge series and will introduce new cars such as the 458 Italia and the 599XX and new circuits such as the Riviera and the Fiorano Test Track. There are a total of 34 Ferrari motors to choose from in choices of GT Road , Race or Classic Cars which will all be incorporated into the new career mode. A new Assisted Mode has been added so that every skill level of racing can be met. There are three settings available- assisted, arcade and simulation.

Ferrari The Race Experience will be available by download only on the PlayStation Network for 14.99€ and those who already own the Ferrari Challenge will get a discounted rate of 12.99€ with a redemption code. Check out the trailer.


GT5/PS3 Bundle for Europe, PS3 Slim Faceplate for AUS

Thursday, September 30, 2010
For those of you in Europe waiting to pick up a PlayStation 3 until you can actually play Gran Turismo 5, you may want to take notice of the new PS3 (320GB)/GT5:CE bundle that’s hitting web retailers in Europe. You can grab it for £284.99 at Amazon in the UK, which represents a savings of £44.99 – considerably less than what you’d pay if you purchased the console (£269.99) and the game (£59.99) separately.

Our friends down under also have a neat and apparently official accessory available to them via EBGames.com.au – a handsome Gran Turismo 5 “face plate” for your PS3 Slim console, featuring the logo, artwork, and Kazunori Yamauchi’s signature.



3D Blu-ray and Facebook update for PS3 live

Saturday, September 25, 2010

Sony has released the 3.50 software update for its PlayStation 3. The latest of its regular firmware revisions most notably adds support for 3D Blu-Ray movies.

The much-anticipated firmware had originally been delayed until October 1, which speculation claiming this was to build in preventative measures for the notorious PSJailbreak mod.

Instead, the update went live today. Also included is access to Facebook profiles – which also applies to developers, who are able to access users' pages and friend data (if authorised) in their titles, in an as-yet unspecified fashion.

"Once compatible PS3 titles are available," read the update notes, "PS3 users can choose to access public information on Facebook – including user name, profile, uploaded photos and friends list – to enhance their gameplay experience."

Additional features include using a PS Move Controller as a makeshift mouse in the web browser, a revised PS Plus interface and the option for report PSN players for unwanted or abusive messaging.



Three Gran Turismo 5 Editions Announced

Thursday, August 12, 2010

The world's slickest driving game for PlayStation 3 to hit stores this November as a Standard Edition, a fully-loaded Collector's Edition and a luxury, accessory-packed Signature Edition.




Sony Computer Entertainment and Polyphony Digital have announced three different editions of the forthcoming Gran Turismo® 5 for PlayStation®3, offering racing fans more options than ever for immersing themselves in the drive of a lifetime. The eagerly-awaited game is scheduled to arrive this November, and here's what to look out for on the starting grid.

Standard Edition:

More than a thousand cars, a global community of racers, the world's most iconic racetracks and the drive of a lifetime - that's Gran Turismo 5.

Experience astounding realism, pulse-raising physics, high-speed thrills and a full tank of international motoring glamour as you race against friends at home or online against champions from around the world, and build yourself a stable of the finest cars ever to have graced the tarmac anywhere.

One of the world's best-selling driving games is back, packed with new features, new rides and new experiences that'll take your life into the fast lane like never before.


Collector's Edition:

A highly-desirable upgrade for serious racers and motoring fans, this eye-catching edition comes with plenty of added horsepower inside its high-end collector's box. As well as the game itself, you'll get:

  • Exclusive Special Edition inlay sleeve art
  • 200+ page Apex driver's magazine with hints on driving technique, car tuning, future technologies and more
  • Five Collector's Edition artcards featuring exclusive artwork
  • In-game ChromeLine vehicle pack: five performance-enhanced cars ready to race
  • Exclusive dynamic theme to customise your PS3™ XMB™ (XrossMediaBar)

Signature Edition:

Reminiscent of a no-expense-spared supercar launch, this luxury edition puts the pedal to the metal as soon as you open its contoured steel case, which is finished in Mercedes-Benz SLS AMGObsidian Black. As well as the game, the Apex driver's magazine and the ChromeLine car pack, you'll get:

  • An exclusive, branded Mercedes-Benz SLS AMG 1:43 scale model car
  • A Gran Turismo leather wallet and metal Gran Turismo key fob 
  • A Signature Edition coffee table book featuring the beautiful cars and locations of Gran Turismo 
  • A bespoke Gran Turismo 5 USB key with a trailer showing the collaboration between Mercedes-Benz and Polyphony that brought the SLS AMG to screen
  • Six additional in-game Stealth cars including the McLaren F1 and the Mercedes-Benz SLS AMG and a dynamic theme
  • For those 18 or over and resident in a participating country, the chance to win a real-life Mercedes-Benz SLS AMG - your very own gull-winged, 6.3-litre-engined supercar, in a competition like no other! Full terms and conditions will be made available at www.gran-turismo.com.

Are you ready for the drive of your life? The Gran Turismo 5 Standard Edition, Collector's Edition and Signature Edition for PS3 arrive this November.


Fanatec PS3, PC, XBox wheel update

Wednesday, May 26, 2010

Fanatec has released a new firmware for their Porsche 911 Turbo S racing wheel that is compatible to the PC, the Playstation 3 and Microsoft’s Xbox 360.

The firmware includes various new tuning features such as the ability to adjust the deadzone, linearity and more using the wheel’s display. Make sure to watch the video below as Fanatec’s Thomas Jackermeier explains and shows the new features in effect.

VisionRacer is bringing out an adapter plate which will allow the Fanatec range to fit easily.  Check out the tech update.


GT5 Tokyo circuit on a VisionRacer VR3

Thursday, March 25, 2010
A lap around Tokyo in a Nissan 370z on the pre-release version of GT5. Filmed at the GT Academy in New Zealand. The rig is a VisionRacer VR3.

Sony: 3D and Motion Control "A No Brainer"

Monday, January 25, 2010

Motion control technologies and stereoscopic 3D are set to combine for brand new gameplaying experiences, according to Sony Europe's Senior Development Manager, Simon Benson.


Sony is already pumping a lot of resources into 3D gaming, with titles such as LittleBigPlanet, Motorstorm: Pacific Rift, Killzone 2 and Gran Tursimo 5 already being retro fitted with 3D technology. With the launch of its motion control system due later this year, combining the two technologies is an obvious direction for future videogames.


"The idea of stereoscopic 3D marrying up with the motion controller is a bit of a no-brainer and you can certainly see applications there that open up plenty of opportunities for gameplay," Benson told Eurogamer's Digital Foundry blog. "There are a lot of other things we can achieve too. We're just at the tip of the iceberg with what 3D is going to enable. Once the technology's out there, it'll be interesting to see the things that follow."


According to Benson 3D can also help gamedesigners in the creation of content, making tasks easier than traditional methods.


"Building something with stereoscopic vision... you're putting the thing together in front of you," he said. "Traditionally you have to rely a lot more on grids and revolving cameras to help people understand where they've actually put something.

In the same way, when we're making 3D models for games, making a building or something... our artists need to spin it around, manipulate it on-screen to know how to build it properly. When you've got stereoscopic vision, that becomes far easier - you just see it before you. You can see how big something is relative to something else. It's not a little thing really close, or a big thing far away. I can understand where it is spatially because I can perceive that with stereoscopic vision. It helps the creation process."

Before joining Sony, Benson worked for British Aerospace and has been working with stereoscopic 3D for 12 years. He added that lessons and practises from industrial design can be incorporated into videogame creation as they have already been proven effective in other areas.


"A lot of cars these days - they don't bother going to all the trouble of making a clay model... they do it in 3D and they all wear 3D glasses to view it that way. It's far more efficient. It's already been proven to be a good creation mechanic."


Ian Bickerstaff, Senior Programmer at Sony Europe added: "Anything that's out there in the simulation or visualisation industry that's sort of cool and you can imagine the public liking, then you can imagine that rippling through at some point in the future. In car design there are immersive walls and there are these things called 'caves' where you have a 3D image on the walls of a cube around you," he continued. "It's typically 120Hz shutter glasses with a head-tracking system and a 120Hz projection screen that you can move around and it's constantly adjusting the image based on your viewing position. From a viewing point of view you don't notice that you're in a cube at all. It's constantly recalculating the perspective. So that's been done for many, many years now and it's something we've been familiar with in the simulation industry. It's almost bread and butter really. We can't comment on future R&D but you could imagine the way it could go."


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