The VisionRacer Blog

Gran Turismo 5 Update v2.02 Available Today

Wednesday, December 21, 2011

Gran Turismo 5 has release yet ANOTHER update, this time version 2.02. It’s simply amazing to me how often Polyphony Digital continues to improve upon their racing megahit. Details can be found below! 

Major Changes and New Features 

 - Wheels can now be changed on Standard cars. 

- Downloadable contents can now be shared by multiple users with the Family Upgrade. (See Polyphony’s complete FAQ for more details.) 

- Cars purchased through DLC will now appear in the Car Dealerships. You can purchase additional versions of the same vehicles within the game using earned race credits.

- A copy button has been added to the lower left of the settings screen. A settings sheet saved in either A/B/C can now be copied to A, B or C. Gifts

- Toyota 86 GT ’12 will be available to all players who install the 2.02 update.

- Free coupons have been added that allow you to wash cars, change oil, overhaul your engine, or restore chassis rigidity in GT Auto. 10 coupons will be distributed for free to each of those who have downloaded the 2.02 update.

- The Gran Turismo Racing Kart 125 SPL. and five New Car Refresh cards will be provided to customers purchasing any DLC packs released in October 2011. The New Car Refresh can be used from the Special Coupons option in the items list, and will return your car to its brand new condition (before breaking-in the car’s engine). Equipped parts and current paint on the car will not be affected by this card.

Other Improvements

- Pressing the □ button in the car coupon selection screen of the Car Delivery, will now allow you to exchange all car coupons at once (maximum number of coupons you can receive at once is 100).

- Tire-wear speed adjustment - In GT Auto you can now see how the oil changes, aerodynamic parts, engine overhauls, and racing modifications will affect performance points and engine power, before and after their application.

- In screens where the [Garage] and [Driver List] buttons are displayed in the A/B Spec events, Special Events, and Seasonal Events, pressing the □ button will now show the [Garage], and pressing the △ button will show the drivers list.

- An option has now been added for ‘Max. number of participants – this is featured in the room settings of My Lounge.

- Added ☆ marks which show the number of Gold Trophies attained in each event, in the event selection screen of seasonal events.

- Racing sound effect adjustment - Steering assist controls (used when using certain controllers on Racing Karts) have been adjusted. This applies to steering wheels with a 200 degree turning radius. The [Steering Type (Amateur/Professional) settings in the Game Options will be ignored, and the controller’s steering angle will now directly affect the tire turning angle of the car. Correction of Known Issues

- Fixed issue where you would overrun without resetting, when entering pit lane at low speed on some tracks. - Fixed issue with Performance Points calculations for the Red Bull X2010 and the X2011.

- Fixed issue where the rear wing/aerodynamic settings were reset when switching between setting sheets. - An issue was corrected where the car would become stuck in autopilot from the pit lane if a certain condition is met in an endurance race on the Tsukuba Circuit. Also revised the entry route during pit stops and speed judgement.

- Improved multi-monitor stability

SOURCE | GAMING EXAMINER

Gran Turismo 5 Spec II Officially Announced

Friday, December 02, 2011

As someone who plays Gran Turismo 5 at least once per day, I can assure all you dear readers that the recent Spec 2.0 update has made significant changes to the game; so much so that I would feel comfortable calling it a whole new game. Along with DLC, GT5 doesn’t even resemble the game that launched in November of last year. 

Those who already own the game can obviously download the updates and DLC from their PS3, but those who don’t own the game and are thinking of the giving GT5 a whirl might want to check this out.

Sony has officially announced Gran Turismo 5 Spec II, which will include the Spec 2.0 update and the Complete Pack of DLC that launched on October 18th (the pack includes cars, tracks, racing suits/helmets, and various paint chips and other accessories). I should point out, however, that it does not say anything about upcoming DLC, which I assume Spec II adopters will still have to purchase separately. 

Spec II is currently slated for a February 2nd, 2012 release in Japan, selling for roughly 4,980 yen. There is no word on a North American and European release.

SOURCE | GAMING EXAMINER

Upcoming GT5 DLC By Kazunori Yamauchi

Saturday, November 12, 2011

There have been discussions regarding the Standard VS Premium car models in Gran Turismo 5 since the game came out last November, and it isn't until now that we may have an answer to what Polyphony Digital plans to do about the cars in the future. 

 In an interview with GT Planet, Kaz answered a couple of questions regarding future DLC, new cars, and the Standard models. 

GTP: There has been much discussion and debate in GTPlanet’s community regarding GT5’s Standard and Premium cars. Could you explain how you came to the decision of which cars would be Premium and which would remain Standard, such as the Bugatti Veyron? 

KY: It wasn’t a matter of making a decision, we just didn’t have time to do it! There is still a possibility that some Standard cars may become Premium in the future. 

GTP: In an interview last year, you mentioned that some Standard cars may be upgraded to Premium status in the future. Do you still have plans for this, or will GT5’s future DLC focus on adding new car models to the game?

KY: I think that we should focus on adding new cars to the game. 

GTP: Could you offer any hints about what else may be coming in the future, or how frequently new content may be released? 

KY: We’re continuously working to make more and more content for the game, and I think what’s really important is the reactions of our users. We’ve had our DLC and our 2.0 update, and the reaction has been really good so far, but we want to look at the overall feedback to see what we should do from here on, and adjust accordingly. 

So while Kaz does not confirm that there will be a Standard to Premium conversion in the future, he certainly does not rule out the possibility. As far as new cars go, I'm sure the more the merrier...but maybe some more road cars as opposed to racers?

SOURCE | GAMING EXAMINER

New GT5 Updated

Friday, November 04, 2011

It's that time of the month again as Polyphony Digital has added new Time/Drift trials and updated their Online Dealership. Here are the details: 

Time Trial No. 22 

- 345HP Eiger Nordwand K-Trail Time Trial: This is a time trial on the Eiger Nordwand K-Trail for cars with 345HP or less using dirt tires. Cars can be tuned to 345HP and 1200kg. 

- 295HP European Non-Racecar / Eiger Nordwand Short Course Time Trial: This is a time trial on the Eiger Nordwand Short Course for European non-racecars with 295HP or less. Cars can be tuned to 295HP and 1200kg. Tire selection is limited to sports/medium or less. 

 Drift Trial No. 22 

- Cape Ring Drift Trial (any car, comfort soft tires or less) 

- London City Reverse (any car, comfort soft tires or less)

New Online Dealership Cars:  

Honda 1300 Coupe 9 S '70

Peugeot 106 S16 '03

Nissan BLUEBIRD 1600 Deluxe (510) '69

Peugeot 206 CC '01

Beetle 1100 Standard (Type-11) '49

Mazda Cosmo Sport (L10B) '68 

Nissan C-WEST RAZO SILVIA (JGTC) '01

Toyota 2000GT '67 

Toyota SUPERAUTOBACS APEX MR-S (JGTC) '00 

RE Amemiya AMEMIYA ASPARADRINK RX7 (JGTC) '04 

Mercedes-Benz CLK Touring Car '00 

Volkswagon Golf I GTI '76 

Toyota Tacoma X-Runner ;04 

Volkswagon New Beetle 2.0 '00 Isuzu 117COUPÉ '68 

Isuzu Bellett 1600 GT-R '69 

Renault 5 Turbo '80

Peugeot 205 Turbo 16 ;85

Toyota WEDSSPORT CELICA (JGTC) '03 

Autobacs ARTA Garaiya (JGTC) '03 

Subaru CUSCO SUBARU ADVAN IMPREZA (JGTC) '03 

Gran Turismo Formula Gran Turismo 

SOURCE | GT PLANET

Gran Turismo 5 Update 2.01 Now Out

Friday, October 28, 2011

It looks like Polyphony Digital never stops ticking! A few days after releasing their first batch of DLC and just a few mere weeks after the game changing Spec 2.0 update, the folks behind Gran Turismo 5 are at it again, perfect and tweaking their game. Here's what you can expect to see in the new Spec 2.01 update: 

[Major changes/new features]- Compatibility of Kart Space I/II with cars other than racing Karts It is now possible to race on Kart Space I/II of the DLC in cars other than racing Karts in online races and in the Free Run of Practice. (In the one make races of the Arcade mode and Practice, the courses are still limited to racing Karts.) 

- Expanded the car restrictions in the Online Lounge It is now possible to simultaneously set [Car Restrictions], [Performance Points], [Power], and [Models] in regulation settings. ( [Vehicle Tuning] must be set to [Unrestricted] and [Car Restrictions] must be set to something other than [Select from Garage].) 

[Other Improvements] - In the Open Lobby, it is no longer possible to vote to kick out the person who created the room. (If the player leaves the room after creating it then comes back, they are then subject to the vote.) 

- Adjusted the force of the steering wheel returning to center after a race when using the “Guillemot T500RS”. 

- Improved the steering model when driving racing Karts with the DUALSHOCK®3 Wireless Controller, to prevent overly spinning out. 

[Correction of Known Issues] - Corrected an issue where the BGM would stop playing when returning from the Lounge to the Open Lobby. 

- Corrected an issue where if further engine tuning was performed on a car that already had engine tuning, the engine tune field would become incorrect when changing setting sheets. 

- Corrected a discrepancy in the numerical figures in the setting sheets. 

- Corrected an issue where wheels and horns would become different in every setting sheet change. 

- Corrected an issue where the removal of aerodynamic parts and wings would not be implemented when changing setting sheets.

- Corrected an issue where the TCS and ABS settings would change when changing setting sheets. 

- Corrected an issue where if a certain operation was performed when using a steering wheel controller with an H pattern gear shifter, the shift lever position, gear position display and the car operation would become mismatched. (On the Logitec G25 Racing Wheel, Logitech G27 Racing Wheel, and Guillemot T500RS + TH8RS Shifter.) 

- Corrected an issue with the key assignments on the Logitech G27 Racing Wheel. 

- Corrected an issue where the driver hand motion did not match the steering wheel motion. 

- Corrected an issue where autopilot would not be disengaged after returning to the course, when resuming an endurance race where the pit lane was entered at overspeed before saving. 

- Corrected an issue where the Practice ranking board would reset if the weather change/time change setting was changed when editing an existing track in the Course Maker edit screen. 

- Corrected an issue where no courses could be saved in the Course Maker if the update (2.00) was installed without going through earlier updates. 

- Corrected an issue where an error would occur at game start if the update (2.00) was installed on a system that has a save data that has never been updated from the first version. 

- Corrected an issue with the Hybrid System simulation on the Toyota Prius G Touring Selection ’03, Toyota Prius G ’09, Toyota Prius Touring Car. 

- Corrected an issue on the Ferrari F10’10, where drivers were experiencing random vibration. 

- Corrected an issue where the wheel color would not appear correctly in pit work, if the wheel had been repainted. 

- Corrected an issue where the [Reset to Default] button was not functioning on cars that originally come with turbo kits, when other turbo kits were installed. 

- Corrected various other issues regarding the update and the DLC. 

Also, there will be a new B-Spec Seasonal, the first of it's kind: 

- 400PP High Speed Ring (5 laps), 125,000 Cr. Prize 

- 500PP Rome City (5 laps), 170,000 Cr. Prize 

- 650PP Tokyo Route 246 (10 laps), 220,000 Cr. Prize

SOURCE | GT PLANET

Many Batches of DLC Coming To GT5

Thursday, October 27, 2011

While it hasn’t been officially confirmed (up until now), it was always assumed that Gran Turismo 5 would NOT only have one set of DLC. Those assumptions are apparently correct as the first official word of additional DLC has been confirmed.

On hand at the 2011 Golden Joystick Awards were two Sony reps who mentioned the additional DLC.

“…this is the first of many batches of new content that will be available, so people need to keep their ears to the ground as there will be more stuff coming, as well as the current upgrade.”

One could then assume that these will be a part of the upcoming DLC….hopefully? 

SOURCE  GAMING EXAMINER

GT5 Karting Mentioned in French PlayStation Magazine

Thursday, August 05, 2010

Scans of the French PlayStation Official Magazine’s feature on GT5 reveal the magazine is weighing in on two of the game’s most exciting unannounced features. Most confidently, they’ve listed karting as a major category in the game and even included a small note on the track editor. Of course, the text is in French, but you can see all the scans for yourself right here.

As you may recall, these are two of the most exciting unexpected features which were confirmed last month by Sony Worldwide Studios president and Polyphony Digital executive Shuhei Yoshida. Mr. Yoshida’s interview is almost certainly the source of the magazine’s information, but it’s interesting that they have chosen to place their editorial weight and authority behind his comments.


Circuit de la Sarthe Confirmed in Latest GT5 Demo

Sunday, June 13, 2010
This weekend hosts one of the most important motorsports events of the year – The 24 Hours of Le Mans. Sony recently announced a sponsorship-deal with Peugeot as both the Playstation brand and Gran Turismo 5 are prominently featured on the French 908 HDi-FAP prototypes. Furthermore, the French track is lined with Gran Turismo 5 advertisements, indicating that the next stage of promotion for the much-anticipated Playstation 3 title has indeed started.

French GT5 fans confirm that Circuit de la Sarthe will be shown off in the Gran Turismo 5 demo running at the company’s track-side PS3 booth. Roughly translated, the last line reads, “Come see an ultra realistic virtual preview of the mythical track of the 24H of Mans!”

Kazunori Yamauchi Talks with Top Gear

Saturday, May 01, 2010

During his time at Snetterton to watch the two GT Academy 2010 finalists compete for the top spot, Kazunori Yamauchi talked with quite a few journalists. His last interview to be published is with BBC’s TopGear. As you would expect, there aren’t any bombshells, but here’s the most notable quotes:


What did you set out to achieve with Gran Turismo 5?
Since Gran Turismo first launched back in 1997 all the way up until Gran Turismo 4, the style hasn’t really changed. But now I wanted to make it a new package and style for this game genre.


Were there any cars you couldn’t get your hands on for GT5?
We’re still rushing with GT5 as we speak and will be doing so until the last possible moment, so we haven’t come to any conclusions on any of these just yet. There might be one or two cars which drop off if we run out of time.


How did you map out the TopGear test track on Gran Turismo 5?
We had a helicopter taking aerial photographs of the circuit, and had ground crews taking photos and measurements of the track all the way around. It took about three to four days to finish the whole thing.

Because of the interview’s high-profile, this is the first time many people are learning the show’s infamous test track will be featured in GT5, but it was actually confirmed all the way back in 2007. Regardless, there’s going to be millions of people gunning for the Stig’s lap times someday!

From GTPlanet



GT5 Creator Kazunori's Latest Interview

Tuesday, April 27, 2010

By Dean Gibson 20th April 2010


Gran Turismo is one of the biggest video game franchises in the world, having sold more than 53 million copies worldwide since the first game was released on Sony PlayStation in 1997, but the series has gone beyond the realms of the gaming world, and Gran Turismo’s creator, Kazunori Yamauchi, has become involved in projects with real-world car manufacturers.


From the centre console display on the Nissan GT-R to Toyota’s forthcoming data logging system, and even the GTbyCitroen concept car, Kazunori and Gran Turismo’s influence is firmly felt in the motoring mainstream.


Another avenue being explored by Gran Turismo is the concept of turning a computer gamer into a fully-fledged racing driver. The GT Academy by Nissan found its first star last year with Spaniard Lucas Ordonez, and now the contest is in its final week to find this year’s winner. The final two, Luca Lorenzini from Italy and Jordan Tresson from France, are competing for a seat in a Nissan 370Z run by RJN Motorsport, and will take part in the European GT4 Cup, which starts on 2 May at Silverstone.


Both drivers were competing in the Britcar championship at Snetterton, Norfolk, as part of their training, and Kazunori was there to check them out. We caught up with the Gran Turismo creator for a quick chat.


Have you been keeping up with news on the competitors in GT Academy?

Yes, it’s great to see Luca and Jordan transferring their skills in Gran Turismo to the real world. And it looks like it’s going to be a tough decision to pick a winner from the pair of them.

The GT Academy opened with an online time trail that more than a million people entered, and you posted a time on there for people to aim for. How much practise did you put in to set that time?

Only about an hour or so.

This is the second year of GT Academy in Europe, do you have any plans to run similar competitons in Japan or the US?

The GT Academy came about because of the collaboration between Sony Europe and Nissan. To set up similar packages in Japan and the US will be a lot of work, but we’re working to make it happen and we would like to see an international contest take place next year.

As well as GT Academy, you worked with Nissan on the centre console display for the GT-R. Plus, you’ve collaborated with Toyota on a data logging system and Citroen on the GTbyCitroen concept. Do you feel that these collaborations encourage other car manufacturers to get involved with Gran Turismo?

I think one of the reasons car manufacturers are interested in the GT series is that while it’s basically a video game, it has a far greater reach into the mainstream than you would expect from other video games.

How is your training for the Nurburgring 24 Hours going? (Kazunori is set to race a Lexus IS F in this year’s event (15-16 May), and will co-drive with Auto Express road tester Owen Mildenhall)

It’s going well. I tend to divide my time between practise playing GT and the physical training in the gym.

Does real-life competition help you to guide the way the GT series goes?

It’s certainly an inspiration. From my point of view, you have to try the real thing to convey what it’s like when playing the game.

How are you finding Snetterton today? How does UK motorsport compare with Japanese club racing?

In general it looks like people are having a lot more fun here. Sometimes racing in Japan can get very serious and they look like they’re not having that much fun.




Do you like to have fun when you race?

When you’re racing competitively it’s serious, but I know it’s not just about winning and losing. The fun factor you feel when racing is something that I want to bring across in GT.

On the subject of Gran Turismo, how do you decide which cars you are going to include in the game?

There are three factors, my personal choice, the cars that players want in the game and of course what the manufacturers want to see included.

Have you bought any cars lately that you want to add to the game?

I haven’t bought any cars lately, the last car I bought was a Nissan GT-R!

We have seen preview pictures and videos of Gran Turismo 5 that feature new cars such as the Ferrari 458 Italia, Lamborghini Gallardo and Mercedes SLS. These are pretty exciting models - are there any more cars that are still to come?

Yes, we’re holding back more exciting models for when the game is released.

A Japanese release date of March was announced for GT5, but this didn’t happen, can you offer any explanation why?

Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for.

Would you have liked GT5 to be released by now?

Actually, I think that March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include.

You’ve been to the Pebble Beach Concours in California a number of times. Is that an indication that more classic cars will be making an appearance in the GT series?


There are a lot of cars that I’d like to see in the game, but it’s a long waiting list, and there’s not enough time to get them all in.

Are there any car makers that won’t be appearing in GT5 that you’d like to see in GT6?

GT5 will have a few historic models in it, but looking back at automotive history there are a lot of cars that would be nice to have. I couldn’t narrow it down to one manufacturer, but Porsche is definitely at the top of my wish list.


Thanks to: Rupert at Jardine International and Jordan at GTPlanet


Read more: http://www.autoexpress.co.uk/news/autoexpressnews/251008/kazunori_interview.html#ixzz0lhjvVWoQ

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