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Here is an article from New Scientist : Innovation is our regular column highlighting emerging technologies and predicting where they may lead
Hammering down the straight in a Grand
Prix racing game, you're keeping challengers at bay with some deft
manoeuvres. But just as you take a perfect racing line into a bend,
disaster: your flatmate plonks a steaming mug of coffee in front of you,
denting your concentration; before you know it you've slipped back and
the chances of a podium finish look slim. It's a harsh lesson but that goes with
the territory when you're competing against professionals. For while
you've been sitting in your front room, your opposition have been
battling it out in a live Formula 1 race. Two European companies are racing to
perfect real-time race gaming technologies that let you do this. Both
aim to use live streams of GPS data collected from race cars to populate
a detailed digital doppelgänger of a racetrack on a PC or games
console. The two firms – IOpener Media of Aachen, Germany, and Real Time Race
of Daresbury, UK – share the same basic idea: to let people race
against professional drivers while those drivers are actually racing. Need for speedTo do this, the firms place a 500-gram
box of electronics about the size of two packs of playing cards in
real-world race cars. GPS receivers and accelerometers in the box stream
a live readout of the vehicle's position and acceleration wirelessly to
trackside receivers. "The inertial unit measures the g-forces on the cars so we can capture their true motion for the game," says Christophe Dujarric of IOpener Media. The cars' positions are then injected onto a virtual track for relaying to the gamer over the internet. To build their model tracks, both firms scan the race circuit before the competition using the same tech Google does for its Street View service: a panoramic camera and a laser radar, or lidar, mounted on a conventional car. |
The camera captures the visuals and the lidar charts
the circuit's three-dimensional architecture: how far the track edge,
crash barriers and grandstands are from the track centre. Chris Leigh of Real Time Race has
other ideas. "Formula 1 has looked into it and its focus groups said
they would prefer real-time racing inside live TV pictures, not rendered
graphics," he claims. Pole positionSo he's come up with a way to mimic
the live TV look. Real Time Race's system plays back video from the
track-scanning camera and then inserts photorealistic models of the real
racing cars, in their correct GPS-fixed positions, onto it. Images of
the gamer's vehicle are generated locally by the games console, which
also controls where it is on the track. "We're patenting a way of
steering left and right from a position where the camera that acquired
the track data never was," Leigh says. Last month Real Time Race tested its system on a NASCAR race in the US and IOpener Media did likewise with the World Touring Car Championship in Zolder, Belgium. When the tech will be hitting our homes is unclear. Both firms are working on their business models, working out how they can best work with racetracks, sports governing bodies, software houses and sponsors to make the technology viable. "Let's put it this way," says Leigh. "If a group of customers went for it, we could have it ready in 12 weeks." |
The VisionRacer Blog |
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Innovation: A real live Grand Prix in your living room
Real-Time Racing – BMW Z4M Beta Event Coming Up
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iOpener’s beta test of their Real-Time Racing game continues next
Thursday (March 11th) with a new event at Zolder, featuring the Mini
Cooper S and the BMW Z4M that was first tested during the ten hours of
Zolder. The beta test will allow thousands of RTR testers to race in
real-time against professional drivers on the Belgian track, right from
their home. If you don’t have a Real-Time Racing beta key yet, this is your
chance to win one as iOpener is giving away two keys for those who can
answer a rather simple question. The winners will get their key in time
to join the event next Thursday so click here and enter the competition.
From VirtualR |
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