The VisionRacer Blog

Project CARS – Caterham Licensing Deal Announced

Sunday, November 20, 2011

Slightly Mad Studios have announced a new licensing deal with Caterham as their WMD-powered Project CARS title will feature three of the British company’s lightweight sports cars.

Project CARS Team Members will soon be able to drive both the Caterham Classic and the R500 Superlight, both based on the legendary Lotus Seven. While the Classic is powered by a 105bhp Rover engine, the R500 Superlight is powered by a two-liter Ford engine putting out 263hp and helping the nimble Caterham to race car-like performance.

The third car in the mix is a true race car as Caterham’s brand new SP/300.R is build in co-operation with Lola Cars. 

Powered by a supercharged version of the two-liter Ford engine that provides 305bhp, the SP/300.R is aimed at track day drivers and race car drivers as a one-make series based on the car will be launched in 2012.

For much more technical info on the three new additions, check out the this article.

Every interested sim racer can become Team Member for a one-time price of 25€ to enjoy weekly development builds and up-close access to follow the development progress of Project CARS, Junior Membership is available for 10€. For more info on pricing and benefits, check out the WMD website.

Project CARS – Build 91 Available for Download

Tuesday, November 15, 2011

Slightly Mad Studios have released a new development build of Project CARS for all members with Team Member status and above, adding a brand new car and two tracks to the developing title.

The new build features the Gumpert Apollo Sport, a 750hp sports car powered by an Audi V8 bi-turbo engine. The new car can be driven on two new tracks as the build also includes two early versions of Spa Francorchamps and Willow Springs International Raceway.

Version 91 also introduces improved physics for all Racer cars and the Ariel Atom, as well as a more-progressed version of Bathurst and a first evolution of the user interface.

Changelog

Build 91 (11/11/11, Team Member+)

  • Paint UV mapping finished, LODX meshes finished, collision meshes added for GUMPERT apollo S
  • Temp. LODA/CPIT meshes added, lots of bug fixes for GUMPERT apollo S
  • GUMPERT apollo S (alpha 1) added to the game
  • New physics for the Ariel Atom
  • Ariel Atom LODA wip check in
  • Both Racer cars: CPIT suspension models added
  • Belgium Forest track added
  • California Raceway track added
  • First pass at a new UI checked in
  • Resolution increase to 1080p across UI, TILE interface on Login, MainMenu, QuickSolo, Loading screens

Every interested sim racer can become Team Member for a one-time price of 25€ to enjoy weekly development builds and up-close access to follow the development progress of Project CARS, Junior Membership is available for 10€. For more info on pricing and benefits, check out the WMD website.

C.A.R.S Tracks and Video

Wednesday, October 19, 2011

Slightly Mad Studios have announced a licensing deal with the British Motorsport Vision group to allow four popular UK tracks to be added to their in-development C.A.R.S. title.

Motorsport Vision operates five race tracks in the United Kingdom, four of which will be drivable in C.A.R.S. as Brands Hatch, Oulton Park, Snetterton & Cadwell Park have been announced as upcoming additions to the title.

The choice of tracks provides an interesting variety, including a well-known international touring car venue like Brands Hatch and less-known but stunning driving venues like Cadwell Park which has earned a reputation for being Britain’s mini version of the Nürburgring Nordschleife.

SMS is cutting no corners in terms of production as all four tracks will be laser-scanned for maximum accuracy, allowing the developers to capture the smallest details down to 2mm. For more info on C.A.R.S. and the recently-launched WMD portal, check out this story.

Check out gorgeous DX11 driven vides's below. 

Slightly Mad crowdsourcing CARS technology

Sunday, September 25, 2011

We really like the idea of a like mined "community" owning a share of the venture.   We are right behind Slightly Mad in there proposal.  The future of technology is about how a community feels about its acceptance.  It really putting the heart on the sleave and constantly saying "are we worthy" versus this is what "we think you should have".

We will talk about this more in upcoming blogs but here is an article from Game Industry News.  We will sign up in some shape or form.

"Need for Speed: Shift developer Slightly Mad Studios is embarking on an ambitious project to create technology and video games via crowdsourcing.

The community assisted and crowdfunded technology will be released to subscribers who can then work alongside the studio itself, develop games from scratch and be financially rewarded once the titles are live.

The first project is racing game C.A.R.S. but Slightly Mad hopes the project - dubbed World of Mass Development - will be used for future first-person shooter, adventure and role-playing games.

The community will also be able to play the game as it's being built, from the first track and cars up until the final build. 

Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own.

Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats.

Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000.

Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers.

The World of Mass Development service will also be offered to other developers, who can use it to pitch ideas to the community, fund and promote their own games.

C.A.R.S – New Title Info

Wednesday, July 20, 2011

Slightly Mad Studios’ Ian Bell shared his vision of a community-funded simulation title right here on VirtualR. What many may have dismissed as a very much utopian vision has gotten extremely real as the studio has been hard at work for the past few months to turn a great idea into a working project.

Named Community Assisted Race Sim, or C.A.R.S. for short, the project will allow ordinary sim racers to become investors in a racing simulation title and get a share of the profits and unmatched access to the development process and a say in the title’s direction.

For the past few months, the guys at Slightly Mad Studios have been hard at work on all fronts as Ian Bell has revealed some exclusive details on the team’s progress. The legal work on the project has just been completed and SMS is ready to launch the project’s website and accept investors within the next 2-3 weeks.

The studio will be offering investment options that will fit any budged, starting out with a 5€ option ending with gold-level commitment of 1000€ and beyond. All investors will be getting access to downloadable development builds throughout the development process, the level of investment will determine the amount of influence each member has though.

While every investor will get to vote on the direction the new title will take, gold members get to participate in board meetings where the bigger calls will be made, always considering the requests from the regular investors. Gold members will even get source-code access to the simulation while smaller investors will be given script access to play with.

Slightly Mad Studios promise a completely transparent development process as all investors get to follow every single bit of progress and every single discussion the developers will be having. The SMS team will work out in the open for all investors to see, there will be no closed-off development forum as all investors get to follow everything the development team does, “even the arguments,” as Ian Bell points out.

C.A.R.S  will be used the stripped-down Shift 2 Unleashed engine as starting point, as the team will be adding new modules to it during the course of the development process, including a new DirectX 11 renderer, a new physics engine and new AI. Slightly Mad Studios expect a development cycle of at least 12 months until the finished product is ready, however all investors will be getting access to development builds throughout the process to keep everyone entertained.


SMS is planning to release the first build shortly after the first investors joined, the first release will include a handful of cars and tracks to try out. The base content won’t be too advanced though as the investors will have the final say in the direction that the title will take and what content will be included.

SMS is planning to have fully-licensed content in the finished product, the team may be dealing with generic content in the development builds though while the licensing is being finalised in the background.

For years now, sim racers have been bemoaning the publishers lack of interest in sim racing and the missing influence on developing titles. It looks like Slightly Mad Studios will be changing all that with C.A.R.S.


Ian Bell On Possible Slightly Mad Studios Future

Tuesday, April 26, 2011

Recently, Slightly Mad Studios’ Ian Bell posted some very interesting comments in the NoGrip forums regarding Slightly Mad Studios and its future.

While discussing possible handling issues with some cars having a shorter wheelbase in Shift 2 Unleashed, SMS’ head honcho mentioned a brand new physics engine that will be used for future titles:

“I do recall the physics struggling with very short wheelbase cars actually. So there might be something low level going on that’s barfing some numbers when the wheelbase is short. The S2000 is fine though IMO. We struggled to get the kart handling working well when we were doing Kart Attack so this could be related (although we blamed it on the lack of suspension at the time and fudged some chassis flex in).

We have a new from the ground up physics engine on the sidelines which we’ll use for future products alongside an updated version of our current tyre model but in the meantime I’ll have our guys look into this more.”

On the subject of Kart Attack, Bell confirmed that this title had been on hold ever since SMS went on to work on the Need for Speed Shift franchise. When one user asked about a possible rally title from SMS, he shed a light on the financing issues involved with such titles:

“I’d love to do a rally game actually. The problem is getting someone to pay for it. We, like most developers, work hand to mouth at the mercy of publishers when it comes to the money side. We’ve pitched rally concepts before to publishers and even offered to go half on the funding but still no interest.”

Most interestingly, Bell offered an innovative idea that could possibly resolve these kind of funding issues:

“I have a cunning plan though… Maybe the community can all buy into a game dev deal, and own a slice of it and the revenues. We build the game together with a huge forum so everyone can input and have complete insight into the development. That would be very cool and we’d all get what we want.”

Fortunately, Mr. Bell was kind enough to share some more details on his brainchild with VirtualR, laying out a very interesting concept that could very well change gaming development.

The new approach would allow interested gamers to be shareholders in a developing racing game title. Shareholders would be able to join the effort for a certain amount of money (lets say 10 Euros) and in return, not just get part of the profits but a say during the game’s development.

Development would be happening in an open forum where shareholders can follow the title’s progress and get to vote on what features to be included and which tracks and cars to be licensed. Furthermore, the shareholders would not just be treated to unfiltered previews straight form the development team but would also get to try out builds of the progressing title on a regular basis.

“Imagine paying 10 euros, buying 1 share, and seeing everything happening in development as well as inputting to it. Getting a build every day or two with the mini updates in since the last”, Bell explained the idea. “It’s unique but I think something that could be enormous, overnight we could be the biggest development team on earth.”

Due to the financial return needed for the idea to be profitable, the proposed title would need to be multi-platform in order to generate enough sales. The base idea for the title would be that it is a racing title, all other details would be decided by the shareholders in a carefully-moderated forum that would host transparent votes.

Our development systems that we’ve perfected over the last 10 years are setup to allow this to work perfectly“, Bell concluded.

Keep in mind that this is in no shape or form a formal announcement of any kind but a very interesting idea to toy with. Would you be interested in joining such a new title as a shareholder? Share your thoughts in comments below!

Need for Speed Shift 2 Coming….maybe.

Thursday, July 15, 2010
Back in September 2009, Slightly Mad Studios and EA released Need for Speed Shift, pushing the franchise towards simulation-oriented gaming after years of Need for Speed arcade titles.

And even though the 2010 E3 Expo passed by without any news on a new Need for Speed from the British developer, a hot rumor started circulating the net yesterday, getting people excited about Need for Speed Shift 2.

It all started with Chris Mcclure’s LinkedIn profile in which Mcclure, former senior programmer at Slightly Mad Studios, claimed to have worked on Need for Speed Shift 2 among other titles.

Following all the buzz, Mcclure has corrected his profile to only include Need for Speed Shift, stating that it was a mere typo.

Given that Mcclure was part of SMS until February 2010, he could theoretically have been involved in the early development of a Shift sequel. It remains to be seen whether this was really just a typo or a case of leaked info on an upcoming title.


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