The VisionRacer Blog

iOpener Enabled Announcement

Tuesday, May 08, 2012

iOpener Enabled gathers real-time GPS data from racing cars and transfers their position on track into a racing simulation, allowing sim racers to compete against real life racing drivers either live while the race is going on or later on in a saved racing session.

The technology was extensively tested in 2009 using hundreds of community beta testers. While first tests started out rather small with iOpener Enabled tin top racers during test sessions at Zolder, at the height of its popularity iOpener Enabled cars were even racing in a FIA GT Championship practice session, allowing sim racers to virtually join a prestigious racing series.

After the public tests had been completed, iOpener announced to be working on a dedicated iOpener game and things got a bit quiet. This changes now as Fabio Gallo, who has taken over the CEO position from Andy Lürling, has posted a new message on Facebook:

Thanks to everyone who stayed tuned during a long hiatus.

Our company has undergone major changes in ownership, governance and management, but it is still very much alive and kicking.

The iOpener Enabled technology is working exactly as intended.

We can acquire real-time data from racing cars and inject it into simulation racing games, and the results are as accurate and exciting as you would like them to be.

As the new CEO I am committed to making sure that our technology is brought to the market and can be enjoyed by avid sim racing gamers worldwide.

This will happen through a variety of tools and partners, which may include the Real-Time Racing game and portal, but certainly not be limited to it.

You can rest assured that new and visible iOpener Enabled events will take place in the very near future.

Thanks again for your interest and your patience.

I am sure both will be rewarded by exciting news going forward.

Best regards

Fabio Gallo
CEO
iOpener Media

Innovation: A real live Grand Prix in your living room

Thursday, July 29, 2010
Here is an article from New Scientist :

Innovation is our regular column highlighting emerging technologies and predicting where they may lead


Hammering down the straight in a Grand Prix racing game, you're keeping challengers at bay with some deft manoeuvres. But just as you take a perfect racing line into a bend, disaster: your flatmate plonks a steaming mug of coffee in front of you, denting your concentration; before you know it you've slipped back and the chances of a podium finish look slim.

It's a harsh lesson but that goes with the territory when you're competing against professionals. For while you've been sitting in your front room, your opposition have been battling it out in a live Formula 1 race.

Two European companies are racing to perfect real-time race gaming technologies that let you do this. Both aim to use live streams of GPS data collected from race cars to populate a detailed digital doppelgänger of a racetrack on a PC or games console.

The two firms – IOpener Media of Aachen, Germany, and Real Time Race of Daresbury, UK – share the same basic idea: to let people race against professional drivers while those drivers are actually racing.

Need for speed

To do this, the firms place a 500-gram box of electronics about the size of two packs of playing cards in real-world race cars. GPS receivers and accelerometers in the box stream a live readout of the vehicle's position and acceleration wirelessly to trackside receivers. "The inertial unit measures the g-forces on the cars so we can capture their true motion for the game," says Christophe Dujarric of IOpener Media.

The cars' positions are then injected onto a virtual track for relaying to the gamer over the internet. To build their model tracks, both firms scan the race circuit before the competition using the same tech Google does for its Street View service: a panoramic camera and a laser radar, or lidar, mounted on a conventional car.

The camera captures the visuals and the lidar charts the circuit's three-dimensional architecture: how far the track edge, crash barriers and grandstands are from the track centre.

This is where the firm's offerings diverge. IOpener Media digitises the track and uses the cars' data streams to make computer-generated models mimic their live-race counterparts. Its system is currently in beta testing on the web, but Dujarric says the company ultimately wants software houses to make their Xbox, PlayStation or Wii racing games compatible with the patent-pending technology. So playing against real race drivers may become an option for users of top titles like Gran Turismo.

Chris Leigh of Real Time Race has other ideas. "Formula 1 has looked into it and its focus groups said they would prefer real-time racing inside live TV pictures, not rendered graphics," he claims.

Pole position

So he's come up with a way to mimic the live TV look. Real Time Race's system plays back video from the track-scanning camera and then inserts photorealistic models of the real racing cars, in their correct GPS-fixed positions, onto it. Images of the gamer's vehicle are generated locally by the games console, which also controls where it is on the track. "We're patenting a way of steering left and right from a position where the camera that acquired the track data never was," Leigh says.

Last month Real Time Race tested its system on a NASCAR race in the US and IOpener Media did likewise with the World Touring Car Championship in Zolder, Belgium.

When the tech will be hitting our homes is unclear. Both firms are working on their business models, working out how they can best work with racetracks, sports governing bodies, software houses and sponsors to make the technology viable. "Let's put it this way," says Leigh. "If a group of customers went for it, we could have it ready in 12 weeks."


Real-Time Racing – Zolder WTCC Race Video (check out the VR3)

Monday, July 12, 2010

Almost two weeks ago, thousands of Real-Time Racing beta testers had the chance to join the stars of the World Touring Car Championship at Zolder.

While the real drivers where battling for championship point on track, sim racers got to race against Tom Coronel and Gabriele Tarquini thanks to their iOpener-equipped Seat Leon TDI race cars. If you missed the event, you can check out a short video below, showing some of the stuff that was going on in the iOpener camp at Zolder.


iOpener – Something’s Cooking in Abu Dhabi…

Tuesday, May 11, 2010

Last weekend, the brand new FIA GT1 World Championship held its first two races of the season at the Yas Marina Circuit in Abu Dhabi. Also on site was a delegation of iOpener Media, following the progress of the two iOpener-enabled cars of DRK Engineering and Marc VDS Racing.

The two iOpener-enabled race cars weren’t the sole reason for the trip to the Middle East though as iOpener president Andy Lürling also met with the prominent Al Badi family. The delegation from the United Arab Emirates was shown how the iOpener-enabled technology works and got to try the iOpener-enabled Real-Time Racing game in a simulator.

Furthermore, Lürling also met with series promoter Stephane Ratel for a meeting that iOpener would later describe as "promising."

I´m not trying to manufacture a news story out of nothing here but these shreds of news and the involved parties lead to some very interesting speculation. Remember, back in September 2009, I posted a first story on a possible FIA GT game made by Simbin and iOpener.





Lots of things have happened since then such as Stephane Ratel announcing that the FIA GT1 Championship would soon sign a video game deal, and Simbin confirming the development of a new GTR title. Chances are, these things aren’t connected but if you combine the involved parties, it paints a very interesting picture. Simbin & iOpener have already established a co-operation and the FIA GT1 Championship provides a matching product to make it work – two one-hour races would be well-suited to the iOpener concept of sim racers racing against real drivers on track.

And as final food for thought, one of the biggest stumbling blocks that has prevented new FIA GT titles in the past is out of the way too. License issues with Ferrari and Porsche would have been a major concern with FIA GT-based titles following GTR2, but both manufacturers are not racing in the new GT1 World Championship. Does all this mean anything? Only time will tell…..



Real-Time Racing – BMW Z4M Beta Event Coming Up

Tuesday, March 09, 2010

iOpener’s beta test of their Real-Time Racing game continues next Thursday (March 11th) with a new event at Zolder, featuring the Mini Cooper S and the BMW Z4M that was first tested during the ten hours of Zolder.

The beta test will allow thousands of RTR testers to race in real-time against professional drivers on the Belgian track, right from their home.

If you don’t have a Real-Time Racing beta key yet, this is your chance to win one as iOpener is giving away two keys for those who can answer a rather simple question. The winners will get their key in time to join the event next Thursday so click here and enter the competition.

From VirtualR


Race WRC in Real Time.

Monday, March 01, 2010

iOpener have released more information on an exciting development.  We are right behind these guys and have formed a partnership with Andy and the guys.  


North One Sport, global Promoter for the FIA World Rally Championship (WRC), has agreed a technical cooperation to investigate the feasibility of real-time rally gaming. The consortium, including iOpener Media and Black Bean Games, will explore a new interactive gaming concept for the WRC based on real-time positioning data.

 

iOpener has been developing real-time high-accuracy positioning data in interactive applications since 2007 and, in conjunction with North One Sport, has secured the cooperation of Gulf Horizon Group, chaired by Mr. Saeed Mohammed Saeed Al Badi.  Black Bean Games, publisher of the upcoming official WRC console game, will also support the project with further technical expertise provided by their in-house production studio Milestone.

 

The partners will work together to collect a continuous stream of positioning and telemetry data from the cars competing on WRC rallies. This data will then be applied and tested in a step-by-step plan aiming to deliver a gaming experience that is consistent, reliable and accurate.

 

"This study should take us a step closer to our goal of allowing WRC fans anywhere in the world the opportunity to become part of the action," commented Simon Long, CEO of North One Sport Ltd. "Using the internet they would be able to compete in the rally on the same stages against some of the best drivers in the world. If this test is successful then we hope in the future to crown our first virtual rally champion."

 



iOpener CEO Andy Lürling added, "Together we aim to configure North One Sport's systems and iOpener's patented technology to capture high accuracy live action GPS which can then be integrated into the next generation of WRC video games.  These games will allow fans to drive, co-drive, manage or simply watch the WRC from the heart of the action."

 

"At Black Bean Games, there is always a great motivation to be at the forefront of innovation so we can change the shape of gaming. We choose revolution over evolution and believe this strategic partnership will allow us to set a new benchmark in the future of the motorsports gaming genre. We will be able to deliver a unique and realistic gaming experience featuring exclusive opportunities and a technological breakthrough. This is definitely part of our medium-term development program that could become an integral part of the WRC games," commented Virgilio Bixio, CEO at Black Bean Games.



A new WRC title in 2010

Monday, December 14, 2009

Back in October, Milan-based publisher Black Bean Games announced to have acquired the World Rally Championship license from owners ISC, planning to bring a new WRC video game to the PC and next-gen gaming consoles in September 2010.

Now, a few new infos have been emerged from the Motor Sport Business Forum in Monaco where ISC chairman Neil Duncanson disclosed some new details on the new title currently being developed by Milestone.


“From September next year we’ll be back in the gaming marketplace,” Duncanson commented. “We haven’t been there since 2005. For the rally fans, they’ve been short-changed. There is no definitive rally video game out there right now, so we’re going to come back with a bang, delivering the ultimate in off-road racing.


This will be all of the official cars on all of the official tracks, and because we own and deliver the timing systems and all of the satellite GPRS solutions, we’re able to give you the real version of rallying, delivered to your gaming platform.


The holy grail is to deliver a real, simultaneous live race experience where you’ll be able to go after Sebastien Loeb at the same time on the same stage, and compare your performance against his. In addition you’ll be able to have his live on-board camera footage integrated into the live game-play experience.”




The possibility to race against the WRC drivers had been mentioned before as iOpener has also been linked to this project a few months ago, rallying is certainly the best plattform to use this technology given that the events are time-trials with not more than one car at a time involved.


Another very promising comment is the fact that real stages are mentioned, something that’s badly needed to make the live-racing approach work. It remains to be seen to which lengths the real stages will be included though. As a typical WRC rally consists of several 30+ kilometer stages, it’s somewhat doubtful that the title will actually include all stages of all rallys on the calender, meaning that the live-racing feature could be limited to some stages.


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